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Map-9: Develop #691

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@maerki maerki commented Feb 28, 2025

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maerki and others added 30 commits August 26, 2024 09:25
Signed-off-by: Nicolas Märki <[email protected]>
Signed-off-by: Nicolas Märki <[email protected]>
Signed-off-by: Nicolas Märki <[email protected]>
Signed-off-by: Nicolas Märki <[email protected]>
Signed-off-by: Nicolas Märki <[email protected]>
Signed-off-by: Nicolas Märki <[email protected]>
Signed-off-by: Nicolas Märki <[email protected]>
Fix mixup after  fd35aea.

Signed-off-by: Nicolas Märki <[email protected]>
Signed-off-by: Nicolas Märki <[email protected]>
Small fixes, e.g. avoid crashing on missing font results.

Use small JNI function to load textures, instead of depending on a
full-blown GL framework for Java. Somewhat simplistic and not optimized,
but probably good enough.

DataLoader uses java http client which is a bit bare-bones. Might have
to be made more tweakable.
The font fallback is just there for my own benefit, not sure if this is
going to be good/bad.
Name suffix is linux_amd64 (plus _debug for debug build).
stmitt and others added 24 commits January 23, 2025 10:41
Tile Clear Update and fix ReadyManager Starvation
TileWrapper keeps a gpc_polygon which is not freed on destruction of the TileWrapper.
In some cases this was explicitly freed, but not everywhere.
To simplify this, wrap the gpc_polygon in a semi-safe holder to ensure
its always destroyed.
Unfortunately the gpc_... API does not use const pointers for the input
arguments, so the wrapper cannot be made properly safe.

Also, add missing intitialization for Tiled2dMapSource::curT/curZoom,
reported by valgrind.
…ction-fixes

Bugfix/icon layer 3d selection fixes
…olygon

Fix memory leak from gpc_polygon in TileWrapper
Add abstract BaseDataLoader to share the common logic for DataLoaders in
Java and use this in the HttpDataLoader.
Remove the LocalDataLoader as it's never been used and seems redundant
with the LocalDataProvider-option on the Tiled2dMapVectorLayerBuilder.
With the BaseDataLoader, loading from resources can be easily added in
project-specific subclasses.

Extend the "quirks" (draw the frame repeatedly) to make the
OffscreenMapRenderer work reliably again after rebasing these java
bindings.
Initialize texture with premultiplied alpha, as expected by shader.
…reen-quirks

Java bindings: add BaseDataLoader, fixes and quirks for OffscreenMapRenderer
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8 participants