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Return empty color when not part of stripe to be drawn #593

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merged 1 commit into from
Feb 8, 2024

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zimmermannubique
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@zimmermannubique zimmermannubique commented Feb 8, 2024

Summary by CodeRabbit

  • Refactor
    • Updated the color output logic in the graphics rendering process for improved visual effects.

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coderabbitai bot commented Feb 8, 2024

Walkthrough

The modification in the PolygonGroupShader.metal file adjusts the color output by changing the return value of the polygonGroupStripedFragmentShader function. This tweak alters how colors are rendered, impacting the visual representation of polygon groups within the application.

Changes

File Path Change Summary
ios/.../PolygonGroupShader.metal Altered polygonGroupStripedFragmentShader to change color output.

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🎨✨
In the land of code and metal,
A rabbit tweaked the shader's petal.
Colors shift with a clever change,
Crafting worlds, both vast and strange.
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Review Status

Actionable comments generated: 0

Configuration used: CodeRabbit UI

Commits Files that changed from the base of the PR and between 17a6435 and c24ff6a.
Files selected for processing (1)
  • ios/graphics/Shader/Metal/PolygonGroupShader.metal (1 hunks)
Additional comments: 1
ios/graphics/Shader/Metal/PolygonGroupShader.metal (1)
  • 90-90: The change to return an empty color (float4(0.0, 0.0, 0.0, 0.0)) under certain conditions in the polygonGroupStripedFragmentShader function aligns with the PR objective to improve visual rendering by ensuring stripes are only drawn where intended. This logic appears correct and efficient for the intended purpose.

@maurhofer-ubique maurhofer-ubique merged commit 065d048 into develop Feb 8, 2024
2 checks passed
@maurhofer-ubique maurhofer-ubique deleted the bugfix/fixes-debug-color branch February 8, 2024 13:33
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3 participants