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Don't replace vector layer tile updates #589

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merged 1 commit into from
Jan 30, 2024

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maurhofer-ubique
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@maurhofer-ubique maurhofer-ubique commented Jan 30, 2024

(colliding with multiple sources)

Summary by CodeRabbit

  • Refactor
    • Improved the tile update notification mechanism in map vector sources.

@maurhofer-ubique maurhofer-ubique marked this pull request as ready for review January 30, 2024 10:33
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coderabbitai bot commented Jan 30, 2024

Walkthrough

The recent modifications involve the removal of the MailboxDuplicationStrategy::replaceNewest argument from the listener.message call within the notifyTilesUpdates methods of both the Tiled2dMapVectorSource and Tiled2dVectorGeoJsonSource classes. This change simplifies the message sending strategy by eliminating the specification to always replace the newest message, potentially affecting how tile updates are communicated to listeners.

Changes

File Path Change Summary
.../vector/Tiled2dMapVectorSource.cpp & .../geojson/Tiled2dVectorGeoJsonSource.h Removed MailboxDuplicationStrategy::replaceNewest argument from listener.message call in notifyTilesUpdates method.

🐇✨
In the realm of code, where the vectors play,
A rabbit hopped through, simplifying the day.
"No more 'replaceNewest', let's keep it clear,"
It whispered, as the codebase felt cheer.
🌟🐾

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Review Status

Actionable comments generated: 0

Configuration used: CodeRabbit UI

Commits Files that changed from the base of the PR and between e8866be and 4eb4472.
Files selected for processing (2)
  • shared/src/map/layers/tiled/vector/Tiled2dMapVectorSource.cpp (1 hunks)
  • shared/src/map/layers/tiled/vector/geojson/Tiled2dVectorGeoJsonSource.h (1 hunks)
Additional comments: 4
shared/src/map/layers/tiled/vector/geojson/Tiled2dVectorGeoJsonSource.h (2)
  • 60-60: The change to remove the MailboxDuplicationStrategy::replaceNewest argument from the listener.message call in the notifyTilesUpdates method aligns with the PR's objective to prevent tile data replacement from multiple sources. This should help in managing tile updates more effectively without overwriting newer updates.
  • 57-63: > 📝 NOTE

This review was outside the diff hunks and was mapped to the diff hunk with the greatest overlap. Original lines [1-93]

The Tiled2dVectorGeoJsonSource class implementation appears to be well-structured and follows good OOP practices. The use of inheritance from Tiled2dMapVectorSource and GeoJSONTileDelegate is appropriate for the functionality it provides. The constructor initialization list is correctly used to initialize base class and member variables. Methods like getCurrentTiles, notifyTilesUpdates, didLoad, isReadyToRenderOffscreen, cancelLoad, loadDataAsync, hasExpensivePostLoadingTask, and postLoadingTask are well-defined, serving their intended purposes without apparent issues. The class maintains a clear separation of concerns, with each method focused on a specific aspect of the source's behavior.

shared/src/map/layers/tiled/vector/Tiled2dMapVectorSource.cpp (2)
  • 90-90: The modification in the notifyTilesUpdates method, specifically the removal of the MailboxDuplicationStrategy::replaceNewest argument from the listener.message call, is consistent with the PR's goal to enhance the handling of tile updates from multiple sources. This change should contribute to avoiding data collision and ensuring that updates are managed more reliably.
  • 87-93: > 📝 NOTE

This review was outside the diff hunks and was mapped to the diff hunk with the greatest overlap. Original lines [1-103]

The implementation of the Tiled2dMapVectorSource class in this file is comprehensive and adheres to good coding practices. The constructor properly initializes the base class and member variables. The loadDataAsync, cancelLoad, hasExpensivePostLoadingTask, postLoadingTask, notifyTilesUpdates, and getCurrentTiles methods are implemented with clear responsibilities and efficient use of resources. The error handling within postLoadingTask using try-catch blocks for specific exceptions is a good practice, ensuring that the application can gracefully handle errors during tile data processing. Overall, the class structure and method implementations are well-designed, promoting maintainability and scalability.

@maurhofer-ubique maurhofer-ubique merged commit 0aebab2 into develop Jan 30, 2024
2 checks passed
@maurhofer-ubique maurhofer-ubique deleted the bugfix/multi-vector-source-tile-updates branch January 30, 2024 10:37
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2 participants