-
Notifications
You must be signed in to change notification settings - Fork 18
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Bugfix/reload stability #581
Conversation
WalkthroughThe updates to the Changes
Poem
Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media? TipsChatThere are 3 ways to chat with CodeRabbit:
Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments. CodeRabbit Commands (invoked as PR comments)
Additionally, you can add CodeRabbit Configration File (
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Review Status
Actionable comments generated: 0
Configuration used: CodeRabbit UI
Files selected for processing (3)
- shared/public/Tiled2dMapVectorLayer.h (1 hunks)
- shared/src/map/layers/tiled/vector/Tiled2dMapVectorLayer.cpp (8 hunks)
- shared/src/map/layers/tiled/vector/symbol/Tiled2dMapVectorSourceSymbolDataManager.cpp (2 hunks)
Additional comments: 11
shared/public/Tiled2dMapVectorLayer.h (1)
- 285-287: The addition of synchronization primitives
std::mutex setupMutex
,std::condition_variable setupCV
, and the boolean flagsetupReady
to theTiled2dMapVectorLayer
class is a good practice to ensure thread safety during the initialization process. However, ensure that these are used correctly in the implementation to prevent deadlocks or race conditions.shared/src/map/layers/tiled/vector/symbol/Tiled2dMapVectorSourceSymbolDataManager.cpp (2)
- 442-442: The call to
invalidateCollisionState
within theonVectorTilesUpdated
function is appropriate to ensure that the collision state is invalidated when the vector tiles are updated. This aligns with the PR objectives to manage collision state more effectively.- 588-588: The call to
invalidateCollisionState
within theupdateSymbolGroups
function is consistent with the changes made in theonVectorTilesUpdated
function and serves the same purpose of ensuring the collision state is invalidated when symbol groups are updated.shared/src/map/layers/tiled/vector/Tiled2dMapVectorLayer.cpp (8)
- 476-481: The addition of a mutex lock and condition variable notification is a good practice for thread synchronization. However, ensure that all other methods that depend on
setupReady
beingtrue
are also properly synchronized to prevent race conditions.- 501-504: Returning early if
mapInterface
is not available is a good defensive programming practice.- 525-525: Clearing
prevCollisionStillValid
without any conditional checks might be risky if there are scenarios where this flag should be preserved. Verify that this behavior is intended and correct.- 558-558: The change in the condition for updating the data manager from
timeDiff > 2000
totimeDiff > 1000
seems to make the update more frequent. Ensure this change does not introduce performance issues due to more frequent updates.- 573-573: The reduction of the collision check interval from
3000
to1000
milliseconds will make collision checks more frequent. Confirm that this change is in line with the desired behavior and does not negatively impact performance.- 769-771: The use of a mutex lock and condition variable wait is correct for synchronization. However, ensure that the
setupReady
flag is always set totrue
before this method is called to avoid deadlocks.- 781-783: Similar to the previous comment, the synchronization mechanism is appropriate. Confirm that there are no scenarios where
setupReady
could befalse
indefinitely, leading to a deadlock.- 1258-1261: Clearing
tilesStillValid
and invalidating the map interface whenmapInterface
is available is a good practice to ensure the state is consistent. However, ensure that this method is called in the correct context to avoid unnecessary invalidations.
Summary by CodeRabbit
New Features
Bug Fixes