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Improved Persisting Placement #579
Improved Persisting Placement #579
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WalkthroughThe codebase has undergone a series of updates primarily focused on collision detection functionality. A new Changes
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Review Status
Actionable comments generated: 0
Configuration used: CodeRabbit UI
Files selected for processing (8)
- shared/public/CollisionGrid.h (5 hunks)
- shared/src/map/layers/tiled/vector/Tiled2dMapVectorLayer.cpp (1 hunks)
- shared/src/map/layers/tiled/vector/symbol/SymbolObjectCollisionWrapper.h (1 hunks)
- shared/src/map/layers/tiled/vector/symbol/Tiled2dMapVectorSourceSymbolCollisionManager.cpp (2 hunks)
- shared/src/map/layers/tiled/vector/symbol/Tiled2dMapVectorSourceSymbolCollisionManager.h (1 hunks)
- shared/src/map/layers/tiled/vector/symbol/Tiled2dMapVectorSourceSymbolDataManager.cpp (1 hunks)
- shared/src/map/layers/tiled/vector/symbol/Tiled2dMapVectorSymbolObject.cpp (1 hunks)
- shared/src/map/layers/tiled/vector/symbol/Tiled2dMapVectorSymbolObject.h (1 hunks)
Files skipped from review due to trivial changes (1)
- shared/src/map/layers/tiled/vector/symbol/Tiled2dMapVectorSourceSymbolDataManager.cpp
Additional comments: 11
shared/src/map/layers/tiled/vector/symbol/Tiled2dMapVectorSourceSymbolCollisionManager.h (1)
- 21-21: The addition of the
persistingPlacement
parameter to thecollisionDetection
method signature is consistent with the PR objectives to enhance object placement within the collision grid system.shared/src/map/layers/tiled/vector/symbol/SymbolObjectCollisionWrapper.h (1)
- 42-47: > 📝 NOTE
This review was outside the diff hunks, and no overlapping diff hunk was found. Original lines [14-18]
The removal of conditional checks for
isColliding
andsmallestVisibleZoom
in theoperator<
method simplifies the comparison logic. Ensure that this change aligns with the intended collision logic and does not introduce any unintended side effects.shared/src/map/layers/tiled/vector/symbol/Tiled2dMapVectorSourceSymbolCollisionManager.cpp (1)
- 11-17: > 📝 NOTE
This review was outside the diff hunks and was mapped to the diff hunk with the greatest overlap. Original lines [14-24]
The
collisionDetection
function now correctly accepts thepersistingPlacement
parameter, and theCollisionGrid
constructor has been updated accordingly. This change is in line with the PR's objectives.shared/src/map/layers/tiled/vector/symbol/Tiled2dMapVectorSymbolObject.h (1)
- 110-115: > 📝 NOTE
This review was outside the diff hunks, and no overlapping diff hunk was found. Original lines [14-18]
The removal of
smallestVisibleZoom
andlargestCollisionZoom
and the addition ofzoomIdentifier
parameter in theevaluateStyleProperties
method reflect a refactoring of zoom level management. Ensure that all references to these variables are updated to use the new parameter.Verification successful
The search for the
evaluateStyleProperties
method signature in the codebase has produced output indicating that the method exists in two files and includes thezoomIdentifier
parameter. This confirms that thezoomIdentifier
parameter has been added to theevaluateStyleProperties
method as intended.Since there were no references found to the removed member variables
smallestVisibleZoom
andlargestCollisionZoom
, and thezoomIdentifier
parameter is present in the method signatures, the changes mentioned in the review comment appear to have been correctly implemented.Scripts Executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Check for any remaining references to the removed member variables. rg "smallestVisibleZoom|largestCollisionZoom" --type cppLength of output: 58
Script:
#!/bin/bash # Expand the search to include header files for the removed member variables. rg "smallestVisibleZoom|largestCollisionZoom" --type cpp --type h # Check for the correct implementation of the `zoomIdentifier` parameter in the `evaluateStyleProperties` method. ast-grep --lang cpp --pattern 'method_definition[identifier="evaluateStyleProperties"] arguments: (parameter_list (parameter_declaration (declarator (identifier) @param)))' | rg "zoomIdentifier"Length of output: 825
Script:
#!/bin/bash # Correct the ast-grep pattern to properly search for the evaluateStyleProperties method and its parameters. ast-grep --lang cpp --pattern 'method_definition[identifier="evaluateStyleProperties"] (parameter_list (parameter_declaration (declarator (identifier) @param)))' | rg "zoomIdentifier"Length of output: 183
Script:
#!/bin/bash # Use rg to search directly for the evaluateStyleProperties method signature in the codebase. rg "void evaluateStyleProperties\(" --type cpp --type hLength of output: 334
shared/public/CollisionGrid.h (5)
- 52-56: The constructor of the
CollisionGrid
class has been updated to include thealwaysInsert
parameter, which is consistent with the PR's objectives to control the insertion behavior based on collision status.- 103-106: The logic in
addAndCheckCollisionAlignedRect
has been restructured to handle thealwaysInsert
parameter. Ensure that the new methodscheckRectInsertAlways
andcheckRectInsertOnCollision
are correctly implemented and tested.- 114-117: The
addAndCheckCollisionCircles
method's return type has been changed touint8_t
to accommodate multiple return states. This change should be reflected wherever the method is called.Verification successful
The usage of
addAndCheckCollisionCircles
inTiled2dMapVectorSymbolObject.cpp
correctly handles theuint8_t
return type by checking for specific return values and assigning them to boolean variables. This suggests that the change in the method's return type has been properly reflected in this instance.* 159-163: The logic in `addAndCheckCollisionCircles` has been updated to handle the `alwaysInsert` parameter with new methods `checkCirclesInsertAlways` and `checkCirclesInsertOnCollision`. Verify that these methods are correctly implemented and tested. * 381-381: The `alwaysInsert` member variable has been added to the `CollisionGrid` class. Confirm that it is being used appropriately throughout the class.Scripts Executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Check for proper handling of the new return type. rg "addAndCheckCollisionCircles" --type cppLength of output: 323
Script:
#!/bin/bash # Inspect the usage of addAndCheckCollisionCircles in Tiled2dMapVectorSymbolObject.cpp rg "addAndCheckCollisionCircles" shared/src/map/layers/tiled/vector/symbol/Tiled2dMapVectorSymbolObject.cpp -C 5Length of output: 629
Verification successful
The
alwaysInsert
variable is used within conditional statements to determine the behavior of theCollisionGrid
class, specifically choosing between functions for insertion based on the state ofalwaysInsert
. This indicates that the variable is being used to control the flow of the program, which is consistent with the expected use of a boolean member variable in a class.Scripts Executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Check for the usage of the alwaysInsert variable. rg "alwaysInsert" --type cppLength of output: 417
Script:
#!/bin/bash # Extract the surrounding code for the conditional checks of the alwaysInsert variable. rg -C 5 "if \(alwaysInsert\)" --type cppLength of output: 1281
shared/src/map/layers/tiled/vector/symbol/Tiled2dMapVectorSymbolObject.cpp (1)
- 876-881: The
collisionDetection
method has been refactored to use a new variablecheck
to store the result of collision checks and then determine thewillCollide
andoutside
flags based on this result. This change seems to be in line with the PR objectives to enhance collision detection logic.shared/src/map/layers/tiled/vector/Tiled2dMapVectorLayer.cpp (1)
- 564-569: The
collisionManager.syncAccess
lambda capturespersistingPlacement
frommapDescription->persistingSymbolPlacement
. Ensure thatmapDescription
is valid and not null before accessing its member to avoid potential dereferencing of a null pointer.
Summary by CodeRabbit
New Features
Improvements
Refactor
Bug Fixes
Removed