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v0.5.0

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@nuskey8 nuskey8 released this 21 Nov 06:09
· 2 commits to main since this release
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Lua-CSharp v0.5.0

  • The virtual machine implementation has been completely redesigned to provide higher performance and better compatibility with Lua 5.2.
  • Many APIs have been added to make processing more efficient.

What's Changed

  • Fix the result of math.random is inconsistent with Lua standard library. by @wmltogether in #92
  • Add: EditorConfig by @nuskey8 in #130
  • Fix Hex-Float Conversions by @wmltogether in #131
  • Fix: backslash with real newline in short literal doesn't work by @Akeit0 in #108
  • Pass NextVar tests by @wmltogether in #122
  • Fix: unintended index out of range exception on other exception by @Akeit0 in #101
  • Fix: SetList misplaces the top of the stack by @Akeit0 in #102
  • Add: debug library by @Akeit0 in #100
  • Fix exceptions while using Blazor Webassembly by @wmltogether in #129
  • Fix: Self is not passed to __call metamethod by @Akeit0 in #99
  • Fix: or doesn't work well by @Akeit0 in #107
  • Fix: invariant culture in not used in string.format by @Akeit0 in #132
  • Add: support OpLoadKX by @Akeit0 in #139
  • Add: Add project and code to make it easier to check JIT asm by @Akeit0 in #140
  • change: move apis to LuaThreadAccess to validate context by @Akeit0 in #143
  • Improved cancellation process and avoidance of infinite loops by @Akeit0 in #147
  • Package and abstract file stream system by @Akeit0 in #149
  • Add: scratch pattern matching by @Akeit0 in #161
  • Add BinaryData and change file related methods by @Akeit0 in #162
  • add: stdio and os abstractions by @Akeit0 in #163
  • revert allows bytes by @Akeit0 in #169
  • update : Lua.Unity reference v0.5 by @Akeit0 in #171
  • change: loaded module returns better chunk name by @Akeit0 in #173
  • version 0.5 by @Akeit0 in #135
  • change: update class visibility from public to internal in BomUtility… by @Akeit0 in #175
  • change: update class visibility of DummyInputStream from public to in… by @Akeit0 in #177
  • Move byte code conversion to Prototype by @Akeit0 in #178
  • Rename some Do*Async to ExecuteAsync and add api for LuaAssets by @Akeit0 in #179
  • change: rename ReadReturnValues to ReadTopValues and update references by @Akeit0 in #180
  • fix: the results stored memory was also Cleared by @Akeit0 in #187
  • fix: adjust LuaTable initialization and fix remove method argument va… by @Akeit0 in #188
  • fix: array clearing in LuaTable.Clear by @Akeit0 in #189
  • Fix error level by @Akeit0 in #190
  • Simplify LuaState and Platform by @Akeit0 in #203
  • introduce StringInternPool.cs to reduce allocation and seq comp by @Akeit0 in #211
  • version 0.5 by @Akeit0 in #176
  • Release 0.5.0 by @nuskey8 in #222

New Contributors

Full Changelog: v0.4.2...v0.5.0