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# 1.1 - How To Follow This Course | ||
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## File Structure: | ||
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Any folders or files with a name surrounded with square brackets, such as "[ignore]", are not important. They usually contain things like images used in the course. You will notice that every chapter and lesson is numbered. Feel free to use these numbers when asking questions or making comments. Here's an example tweet: "@0xZ0F there is a spelling mistake in 1.1." Be cautious though, the number for a chapter or section may change in the future. | ||
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* Each folder (Ex. [Chapter 1 - Introduction](Chapter 1 - Introduction)) is a **chapter**. | ||
* Each file (Ex. [1.1%20HowTo.md](1.1%20HowTo.md)) is a **lesson**. | ||
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I use some technical lingo and abbreviations. If you're unsure what they mean, go to [Lingo.md](../Lingo.md). | ||
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If you haven't already, please read [README.md](../README.md). | ||
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[<- Previous Lesson](Chapter 1 - Introduction.md) | ||
[Next Lesson ->](1.2%20Setup.md) | ||
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[Chapter Home](1.0%20Introduction.md) |
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# 2.0 BinaryBasics | ||
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This chapter will focus on the basics of binaries, bits, representations, and more. This chapter will give you a basic understanding of the math computers are built on. | ||
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* ### [Chapter 2 - BinaryBasics](2.0%20BinaryBasics.md) | ||
* [2.0 BinaryBasics](2.0%20BinaryBasics.md) | ||
* [2.1 NumberSystems](2.1%20NumberSystems.md) | ||
* [2.2 ASCII](2.2%20ASCII.md) | ||
* [2.3 BitsAndBytes](2.3%20BitsAndBytes.md) | ||
* [2.4 ProgrammingLanguages](2.4%20ProgrammingLanguages.md) | ||
* [2.5 Bitwise Operations](2.5%20BitwiseOperations.md) | ||
* [2.6 Mindset](2.6%20Mindset.md) | ||
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[<- Previous Lesson](../Chapter 1 - Introduction/1.2%20Setup.md) | ||
[Next Lesson ->](2.1%20NumberSystems.md) | ||
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[Chapter Home](2.0%20BinaryBasics.md) |
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0x100-BinaryBasics/0x102-ASCII.md → Chapter 2 - BinaryBasics/2.2 ASCII.md
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# 0x102 - ASCII | ||
# 2.2 ASCII | ||
Computers only understand numbers. So how are you seeing this text on your screen? It's simple, and it's a technique used constantly. It all depends on how it's interpreted. The letter "AAAA" (capitalization matters) is 0x41414141 or 1000001010000010100000101000001b. 0x41414141 could be a memory address, or it could be a series of four A's. In this case "AAAA" is presented as four letters because the software has decided to present them that way. | ||
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## How Does It Work? | ||
In order for 0x41414141 to be "AAAA" we need to have some sort of standard. This standard is called ASCII. When you interpret something as ASCII you are assigning values to some other form. For example, in ASCII 0x41 is "A", 0x42 is "B", etc. This standard allows all of us to see the same thing. There are of course many different standards, and some are used in different scenarios. | ||
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Here's a full ASCII table: http://www.asciitable.com/ | ||
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[<- Previous Lesson](0x101-NumberSystems.md) | ||
[Next Lesson ->](0x103-BitsAndBytes.md) | ||
[<- Previous Lesson](2.1%20NumberSystems.md) | ||
[Next Lesson ->](2.3%20BitsAndBytes.md) | ||
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[Chapter Home](0x100-BinaryBasics.md) | ||
[Chapter Home](2.0%20BinaryBasics.md) |
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# Chapter 3 - Assembly | ||
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This chapter will act as a crash course or refresher for the Assembly language. This course focuses on x64 Assembly. This is in no way a full Assembly course and you should take a full Assembly course before continuing. You do not need an advanced understanding of Assembly, but you should be able to write basic Assembly programs. | ||
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* ### [Chapter 3 - Assembly](3.0%20Assembly.md) | ||
* [3.0 Assembly](3.0%20Assembly.md) | ||
* [3.1 Registers](3.1%20Registers.md) | ||
* [3.2 Memory Layout](3.2%20MemoryLayout.md) | ||
* [3.3 Instructions](3.3%20Instructions.md) | ||
* [3.4 Flags](3.4%20Flags.md) | ||
* [3.5 Calling Conventions](3.5%20CallingConventions.md) | ||
* [3.6 Final Notes](3.6%20FinalNotes.md) | ||
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[<- Previous Lesson](../Chapter%202%20-%20BinaryBasics/2.6%20Mindset.md) | ||
[Next Lesson ->](3.1%20Registers.md) | ||
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[Chapter Home](3.0%20Assembly.md) |
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