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feat: rewrite voice functionality in rust #93

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this pull request rewrites all voice functionality in rust. no audio-related part of it occurs in C# anymore, making voice more stable and more performant. the threads that it runs from are unmanaged and entirely seperate from the C# runtime to prevent GC hitches from killing performance.

this is a draft because the implementation is promising, yet unstable. it doesn't sort packets by their sequence number and you can't speak yet, and it only supports aead_xchacha20_poly1305_rtpsize.

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