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@NotIntense
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@Lufou
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Lufou commented Oct 1, 2023

Furthermore, why adding
Respawn.CurrentRespawnSequence(); when you can just do RespawnManager.CurrentSequence();
Respawn.ResetTickets(); when you can just do RespawnTokensManager.ResetTokens();
Respawn.ForceTeamLead(SpawnableTeamType teamType, float tokens); when you can just do RespawnTokensManager.ForceTeamDominance(teamType, tokens);
? :/

@NotIntense
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NotIntense commented Oct 1, 2023

Furthermore, why adding Respawn.CurrentRespawnSequence(); when you can just do RespawnManager.CurrentSequence(); Respawn.ResetTickets(); when you can just do RespawnTokensManager.ResetTokens(); Respawn.ForceTeamLead(SpawnableTeamType teamType, float tokens); when you can just do RespawnTokensManager.ForceTeamDominance(teamType, tokens); ? :/

because it allows non-experienced C# devs and people who dont know where to find those methods into one, easy to access place

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2 participants