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WorkerThreadPool and removed water

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@ninetailsrabbit ninetailsrabbit released this 02 Jan 21:02
· 1 commit to main since this release

Full Changelog: 1.1.2...1.1.5

New features

  • Water was removed as it did not add any value and is usually implemented separately in the game world.
  • Multiple meshes can now be assigned to create multiple terrains at once thanks to the implementation of the WorkerThreadPool.