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Nicolas Gramlich added 30 commits April 26, 2012 16:11
…seArray and HashMap). Added Unescaper framework. Added XMLUnescaper.
…ting a Thread in a Constructor' anti-pattern).
…sibilities. Easier to add custom MenuSceneAnimators). Moved util.color and util.align packages to util.adt.
…as it could still result in a click event to be fired.
…n IEntity for the position/rotation/transformation/... .
…leSystem and BatchedPseudoSpriteParticleSystem that draw 50% more efficient than SpriteParticleSystem, but look a little different, since all particles are drawn in one draw call.
Nicolas Gramlich added 30 commits June 2, 2013 01:16
…e BaseGameActivity is finishing during a resume.
Fixed a bug in ManhattanHeuristic.
Was massively overreporting (64x). =/

Thanks to @yukuku .
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6 participants