After learning a lot about game engines and computer graphics using the XNA Framework in C#, I am continuing my learning with DirectX in C++. Programming for the WinAPI and using the DirectX library is a lot and will take a lot of time, but I look forward to implementing the graphics rendering techniques I learned in my Graphics for Games class such as shadow mapping, SSAO, and the Catmull-Clark Subdivision algorithm.
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Realtime 3D Renderer using DirectX11 and the Windows API
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