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fix(build): add -DLUA_BUILD_AS_DLL if building shared + Windows #150

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3 changes: 3 additions & 0 deletions build/lua.zig
Original file line number Diff line number Diff line change
Expand Up @@ -52,6 +52,9 @@ pub fn configure(b: *Build, target: Build.ResolvedTarget, optimize: std.builtin.

// Enable api check
if (optimize == .Debug) "-DLUA_USE_APICHECK" else "",

// Build as DLL for windows if shared
if (target.result.os.tag == .windows and shared) "-DLUA_BUILD_AS_DLL" else "",
};

const lua_source_files = switch (lang) {
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