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Simple Platformer Character Controller for Godot

This project is a basic character controller for a platformer game in Godot, using a state machine to handle character actions such as Idle, Walk, Jump, Crouch, Fall, and CrouchWalk.

Features

  • State Machine for organizing character states
  • Smooth Transitions between actions
  • Demo: See the controller in action below!

Demo of Character Controller

Controls

  • Left/Right: Move
  • Down: Crouch
  • Space: Jump

States

  • Idle: Standing still
  • Walk: Moving horizontally
  • Jump: Ascending in air
  • Crouch: Crouching on the ground
  • Fall: Descending in air
  • CrouchWalk: Crouch while moving

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simple platformer character controller for godot

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