This project is a basic character controller for a platformer game in Godot, using a state machine to handle character actions such as Idle, Walk, Jump, Crouch, Fall, and CrouchWalk.
- State Machine for organizing character states
- Smooth Transitions between actions
- Demo: See the controller in action below!
- Left/Right: Move
- Down: Crouch
- Space: Jump
- Idle: Standing still
- Walk: Moving horizontally
- Jump: Ascending in air
- Crouch: Crouching on the ground
- Fall: Descending in air
- CrouchWalk: Crouch while moving