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fluid system overhaul #152
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@@ -48,7 +48,7 @@ pipeworks.toggles = {} | |||
-- setting to nil inhibits all flow logic, useful for debugging ABM crashes, | |||
-- or for rendering the pipes purely decorative. | |||
]] | |||
pipeworks.toggles.pipe_mode = "classic" | |||
pipeworks.toggles.pipe_mode = "pressure" |
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how does that affect existing worlds?
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a lot of the things I'm doing (whether they're currently in this PR or not) are going to break things, but the old way things work is likely simple enough to auto-reinstate the original function
Current luacheck warnings: (i removed the ones about missing
sounds good imo, didn't test that yet though |
feature set in desc updated |
autocrafter fluid support
creative fluid source
trashcan acting as fluid void
flow sensor acting as a pressure gauge (shows fluid type too)
multiple fluid types (no mixing, but there is displacement)
| has custom fluid registration
| updating existing pump and drains to support multiple fluids
| per fluid "finite" config
(important detail: flow logic default set to
"pressure"
instead of"classic"
)