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HyperMatch - Godot VR Demo in C#

A simple VR demo created with the Godot Engine using C#.

The player must pick up and place the correct colour and symbol tiles before the timer runs out.

Note: This has been developed and tested using an Oculus Rift CV1 headset and controllers. Running this demo with other headsets/controllers may require changing the buttonIndex values in the OnControllerButtonPressed(...) and OnControllerButtonRelease(...) methods in Controller.cs.

Gameplay Video

HyperMatch - Godot VR Demo

Sound effects obtained from https://www.zapsplat.com

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A simple VR demo created with the Godot Engine using C#.

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