A simple VR demo created with the Godot Engine using C#.
The player must pick up and place the correct colour and symbol tiles before the timer runs out.
Note: This has been developed and tested using an Oculus Rift CV1 headset and controllers. Running this demo with other headsets/controllers may require changing the buttonIndex values in the OnControllerButtonPressed(...) and OnControllerButtonRelease(...) methods in Controller.cs.
Sound effects obtained from https://www.zapsplat.com