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# 月兔传说((The Legend Of Moonbit)) | ||
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## ----故事----- | ||
### 背景 | ||
在广袤的宇宙中,有一颗闪亮的卫星——月球,这里生活着一群拥有特殊能力的生物,它们被称为“月兔”(Moonbit)。月兔们能够操控一种神秘的能量,这种能量让他们能够创造和修复虚空世界中的各种程序。在这个世界里,有一只名叫阿洛(Alo)的小月兔,它从小就被月球上的古老机器所吸引,梦想着成为一名伟大的程序员,能够创造出令人惊叹的程序。 | ||
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### 第一章:BUG来袭 | ||
某天,一颗携带着未知程序病毒的流星撞击了月球村,不仅破坏了月球上的许多设施,产生的程序BUG还导致阿洛(Alo)失去了大部分的记忆,包括它对编程的热情和梦想。阿洛发现自己虽然失去了记忆,但依然对那些古老的机器有着不可名状的亲切感。 | ||
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### 第二章:寻回记忆 | ||
为了找回自己的过去,阿洛(Alo)决定踏上旅程,去探索月球上那些未被发现的角落,寻找能够恢复记忆的线索。在这段旅途中,阿洛(Alo)遇到了来自不同星球的朋友,它们教会了阿洛一个技能,使其如何对抗那些威胁月球安全的BUG,同时也让阿洛重新认识到了编程的乐趣。 | ||
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随着时间的推移,阿洛(Alo)通过解决掉一个又一个的BUG,不仅保护了月球的安全,也逐渐找回了自己的记忆碎片。每找回一片记忆,阿洛对编程的理解就更深刻一分,它开始意识到,编程不仅仅是技术的堆砌,更是创造力和梦想的表达。 | ||
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### 第三章:梦想实现 | ||
在经历了漫长的旅途后,通过阿洛(Alo)的努力终于击败了最终的程序病毒BOSS,月球上的程序BUG得到了彻底的解决,月球也恢复了往日的繁荣与和平。它决定将自己对编程的理解和经验分享给更多的人,让更多的人能够通过编程来创造出令人惊叹的程序。 | ||
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### 最终章:兔月传说 | ||
阿洛(Alo)不仅为月球带来了新的希望,也让阿洛成为了所有月兔心中的英雄。阿洛的故事激励了每一个月兔,让它们明白了珍惜现在、要敢追求梦想和善于思考并勇实践的重要性。于是,为了纪念阿洛(Alo),小月兔们决定创建一个虚空世界,名为《月兔传说》... | ||
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## 玩法 | ||
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- `X`键 显示/隐藏参数菜单 | ||
- `Z`键 长按跳过剧情对话 | ||
- `左/右`移动 | ||
- `上`跳跃 | ||
- `F9` 截取图像 | ||
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## 参数说明 | ||
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- mem: 记忆碎片值 | ||
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## 剧情 | ||
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- 开始 | ||
 | ||
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- 带有BUG的流星来袭 | ||
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 | ||
 | ||
 | ||
 | ||
- 失忆 | ||
 | ||
 | ||
 | ||
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## 游戏背后的故事 | ||
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- 在我的第一个游戏“井子棋”完成后,我便投入到第二个游戏的构思中。虽然“井子棋”较为快速的完成,但与赛题“创新挑战”大相径庭。 与此同时,已有许多令人惊艳的,印象深刻的作品,如: | ||
- 自由探索风格的《沙漠之魂》,精妙设计的《Tank Adventure》,物理射击风格的《极品杏鲍菇》和 令人又急又气但又欲罢不能的《GoToTheDoor》等游戏。 | ||
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- 有人曾说:“编译原理, 操作系统和图形学” 是程序员的三大浪漫。这次比赛的第一赛道就是一个浪漫的赛道。游戏离不开图形,我希望我的游戏融入美丽的图形,成为一个浪漫的游戏。 我坚信这个游戏不一定是最好玩的,但一定是优美的,浪漫的。 | ||
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- 递归的游戏故事,灵感来源得于 IDEA研究院基础软件中心的《现代编程思想》公开课“递归”一节,受老和尚给小和尚讲故事的启发。 | ||
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- 为什么游戏中的昼夜模式,只有星星和太阳?没有月亮?因为游戏的设定就在月球上😂 | ||
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- 游戏中兔子的元素来源于`WASM4`教程中的兔子精灵。 | ||
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## TODO | ||
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[x] 第一章:BUG来袭 | ||
[] 第二章:寻回记忆 | ||
[] 第三章:梦想实现 | ||
[] 最终章:兔月传说 |
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- `X`键 显示/隐藏参数菜单 | ||
- `Z`键 长按跳过剧情对话 | ||
- `左/右`移动 | ||
- `上`跳跃 | ||
- `F9` 截取图像 |
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月兔传说((The Legend Of Moonbit)) |