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Initial commit - Visual Studio 2013 Project
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mohabouje committed Sep 27, 2016
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63 changes: 63 additions & 0 deletions .gitattributes
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3 changes: 3 additions & 0 deletions .gitignore
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*.exe
*.out
*.app
*.ipch
*.exp
*.opensdf
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22 changes: 22 additions & 0 deletions src/WinToastLib.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.21005.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WinToastLib", "WinToastLib\WinToastLib.vcxproj", "{FF6A79CD-74D7-4AEA-B4CA-BEB4F3B39B1E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{FF6A79CD-74D7-4AEA-B4CA-BEB4F3B39B1E}.Debug|Win32.ActiveCfg = Debug|Win32
{FF6A79CD-74D7-4AEA-B4CA-BEB4F3B39B1E}.Debug|Win32.Build.0 = Debug|Win32
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GlobalSection(SolutionProperties) = preSolution
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EndGlobal
40 changes: 40 additions & 0 deletions src/WinToastLib/ReadMe.txt
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========================================================================
DYNAMIC LINK LIBRARY : WinToastLib Project Overview
========================================================================

AppWizard has created this WinToastLib DLL for you.

This file contains a summary of what you will find in each of the files that
make up your WinToastLib application.


WinToastLib.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

WinToastLib.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

WinToastLib.cpp
This is the main DLL source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named WinToastLib.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////
22 changes: 22 additions & 0 deletions src/WinToastLib/WinToastLib.cpp
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// WinToastLib.cpp : Defines the exported functions for the DLL application.
//

#include "stdafx.h"
#include "WinToastLib.h"


// This is an example of an exported variable
WINTOASTLIB_API int nWinToastLib=0;

// This is an example of an exported function.
WINTOASTLIB_API int fnWinToastLib(void)
{
return 42;
}

// This is the constructor of a class that has been exported.
// see WinToastLib.h for the class definition
WinToast::WinToast()
{
return;
}
22 changes: 22 additions & 0 deletions src/WinToastLib/WinToastLib.h
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// The following ifdef block is the standard way of creating macros which make exporting
// from a DLL simpler. All files within this DLL are compiled with the WINTOASTLIB_EXPORTS
// symbol defined on the command line. This symbol should not be defined on any project
// that uses this DLL. This way any other project whose source files include this file see
// WINTOASTLIB_API functions as being imported from a DLL, whereas this DLL sees symbols
// defined with this macro as being exported.
#ifdef WINTOASTLIB_EXPORTS
#define WINTOASTLIB_API __declspec(dllexport)
#else
#define WINTOASTLIB_API __declspec(dllimport)
#endif

// This class is exported from the WinToastLib.dll
class WINTOASTLIB_API WinToast {
public:
WinToast(void);
// TODO: add your methods here.
};

extern WINTOASTLIB_API int nWinToastLib;

WINTOASTLIB_API int fnWinToastLib(void);
106 changes: 106 additions & 0 deletions src/WinToastLib/WinToastLib.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{FF6A79CD-74D7-4AEA-B4CA-BEB4F3B39B1E}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>WinToastLib</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>..\..\lib\Debug</OutDir>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>..\..\lib\Release</OutDir>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;WINTOASTLIB_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<ClInclude Include="stdafx.h" />
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<ClCompile Include="dllmain.cpp">
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<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="WinToastLib.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
42 changes: 42 additions & 0 deletions src/WinToastLib/WinToastLib.vcxproj.filters
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19 changes: 19 additions & 0 deletions src/WinToastLib/dllmain.cpp
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// dllmain.cpp : Defines the entry point for the DLL application.
#include "stdafx.h"

BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}

8 changes: 8 additions & 0 deletions src/WinToastLib/stdafx.cpp
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// stdafx.cpp : source file that includes just the standard includes
// WinToastLib.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information

#include "stdafx.h"

// TODO: reference any additional headers you need in STDAFX.H
// and not in this file
16 changes: 16 additions & 0 deletions src/WinToastLib/stdafx.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>



// TODO: reference additional headers your program requires here
8 changes: 8 additions & 0 deletions src/WinToastLib/targetver.h
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#pragma once

// Including SDKDDKVer.h defines the highest available Windows platform.

// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.

#include <SDKDDKVer.h>

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