Releases: mmaulwurff/mod-menu
Releases · mmaulwurff/mod-menu
Mod Menu v1.3.1
Fixed:
- handling mods that use
AddListMenu
withafter
andbefore
(like Painslayer).
Mod Menu v1.3.0
Changelog:
- Portuguese Translation by generic name guy;
- Extensibility: add undetected menus by more-menus.json (see more-menus.json for an example).
Mod Menu v1.2.0
Changes:
- Added ParryMod to the list of hardcoded menus;
- Added Main Menu options detection (only the last mod that occupies the main menu is added to Mod Menu);
- Code cleanup.
Mod Menu v1.1.0
Changelog:
- strip redundant words like "options" and "strings".
- add a hard-coded list for mods that don't reside in Options Menu (only Final Doomer + at the moment).
Mod Menu v1.0.0
Changelog:
- more robust way to distinguish between standard and mod menus;
- do not show Mod Menu if there is no mods loaded;
- key bind to open Mod Menu;
- code cleanup and documentation.
Mod Menu v0.2.0
The first public release.