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Octave Alpha 2

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@mholtkamp mholtkamp released this 23 Feb 20:45
· 3 commits to main since this release

New Features:

  • Steam lobby multiplayer support on Windows
  • InstancedMesh3D node
  • Paint Color mode for painting vertex colors on static meshes
  • Paint Instances mode for painting instanced static meshes
  • New Intensity property on Light3D nodes. Allows adjusting light intensity independent of the color property. (Intensity is limited to 1.0 on GCN/Wii, and 4.0 on 3DS. No limit on Vulkan)
  • GPU Draw/Processing stats on 3DS Stats Overlay
  • Cull Distance property on Primitive3D nodes to control the max distance it can be rendered
  • Net Relevancy system to reduce network traffic
  • Run arbitrary scripts in Editor with File->Run Script
  • LuaPanda integration for debugging Lua code

Notes:

  • Projects created from the previous alpha should be compatible.
  • In game, SC_Main will be loaded by default (SC_Default will no longer work).