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Bug fixed for those new analyzers #9
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donaldwuid
commented
Oct 12, 2017
- bug fixed: normal method invocation to be delegate;
- improved: method with Conditional is allow to have boxing;
- improved: shrink unsealed method span to method name only, in case that there are some methods are meant to be inherited, and too much green lines will drive developer crazy!
Updating the Readme to reflect new functionality
Animator Analyzer Checks that project is using hash and not strings.
DoNotUseCameraMainInUpdate ShouldCacheDelegate Remove DoNotUseForeachInUpdate DoNotBoxWhenInvoke DoNotUseEnumTypeParameter StructShouldImplementIEquatable StructShouldOverride DoNotUseMaterialName
# Conflicts: # UnityEngineAnalyzer/UnityEngineAnalyzer/DiagnosticDescriptors.cs # UnityEngineAnalyzer/UnityEngineAnalyzer/DiagnosticIDs.cs
# Conflicts: # UnityEngineAnalyzer/UnityEngineAnalyzer/DiagnosticDescriptors.cs # UnityEngineAnalyzer/UnityEngineAnalyzer/DiagnosticIDs.cs
fix member accessed normal method invocation to be delegate; shrink unsealed method span to method name only, in case that there are some methods are meant to be inherited, and too much green lines will drive developer crazy!
Material string property analyzer methods
Updated InvokeFunctionMissingnAnalyzer to be consistent with other An…
Each time you add/remove/modify your script file path, unity will re-generate csproj files, and your UnityEngineAnalyzer settings will miss. Add AutoAddUnityEngineAnalyzer, each time unity refreshes, AutoAddUnityEngineAnalyzer will check and try to add UnityEngineAnalyzer to your csproj files
idk how this is supposed to work, but I want to rebase to upstream.:q
Refactoring project.
Feature/unity version check
merged & tested
more NB analyzer
update readme about AutoAddUnityEngineAnalyzer
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