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  • bug fixed: normal method invocation to be delegate;
  • improved: method with Conditional is allow to have boxing;
  • improved: shrink unsealed method span to method name only, in case that there are some methods are meant to be inherited, and too much green lines will drive developer crazy!

vad710 and others added 30 commits October 31, 2016 20:06
Updating the Readme to reflect new functionality
Animator Analyzer Checks that project is using hash and not strings.
DoNotUseCameraMainInUpdate
ShouldCacheDelegate
Remove DoNotUseForeachInUpdate
DoNotBoxWhenInvoke
DoNotUseEnumTypeParameter
StructShouldImplementIEquatable
StructShouldOverride
DoNotUseMaterialName
Kasperki and others added 30 commits October 8, 2017 23:31
# Conflicts:
#	UnityEngineAnalyzer/UnityEngineAnalyzer/DiagnosticDescriptors.cs
#	UnityEngineAnalyzer/UnityEngineAnalyzer/DiagnosticIDs.cs
# Conflicts:
#	UnityEngineAnalyzer/UnityEngineAnalyzer/DiagnosticDescriptors.cs
#	UnityEngineAnalyzer/UnityEngineAnalyzer/DiagnosticIDs.cs
fix normal method invocation to be delegate;
method with Conditional is allow to have boxing
fix member accessed  normal method invocation to be delegate;
shrink unsealed method span to method name only, in case that there are some methods are meant to be inherited, and too much green lines will drive developer crazy!
Material string property analyzer methods
Updated InvokeFunctionMissingnAnalyzer to be consistent with other An…
Each time you add/remove/modify your script file path, unity will re-generate csproj files, and your UnityEngineAnalyzer settings will miss.

Add AutoAddUnityEngineAnalyzer, each time unity refreshes, AutoAddUnityEngineAnalyzer will check and try to add UnityEngineAnalyzer to your csproj files
idk how this is supposed to work, but I want to rebase to upstream.:q
merged & tested
more NB analyzer
update readme about AutoAddUnityEngineAnalyzer
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3 participants