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add shader to show that enemy got hit, also parameterize damage on enemy
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Original file line number | Diff line number | Diff line change |
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shader_type canvas_item; | ||
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uniform vec4 flash_color : source_color; | ||
uniform float progress; | ||
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void fragment() { | ||
vec4 color = texture(TEXTURE, UV); | ||
color.rgb = mix(color, flash_color, progress).rgb; | ||
COLOR = color; | ||
} |