Bugfixing
Bug fixing release
I've addressed some deceitful bugs in the past days and decided to release an updated release
- Fixed banners for UIMenu
- Fixed a Lua bug where pause menus were opened once and kept players on blur without closing. (thanks @kiritsuu for helping me debug it)
- Added some checks in filtering methods to avoid errors while filtering
- Added new UIMenuItem badges
- INFO,
- MISSION_YELLOW,
- MISSION_BLUE,
- MISSION_GREEN,
- MISSION_PURPLE,
- MISSION_ORANGE,
- MISSION_RED,
- MISSION_AQUA,
- MISSION_LIGHTRED,
- PLUS,
- ARROW_LEFT,
- ARROW_RIGHT (useful for indicating submenus)
- Added text formatting support for RightLabels (both UIMenuItems dn ListItems)
- C# Fixed timer bars defaulting to not visible and set them default visible when drawing them
- C# Used tokens for notification to show in briefing.
- Other fixes in the GFx that i can't remember because... yeah.. i can't...