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Move cloud tweak compatibility note to the correct place
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makamys committed Mar 4, 2023
1 parent e94fba7 commit fee5661
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions src/main/java/makamys/coretweaks/Config.java
Original file line number Diff line number Diff line change
Expand Up @@ -53,13 +53,13 @@ public class Config {
public static FeatureSetting restoreTravelSound;
@ConfigWrappedEnum(cat="Bugfixes", def=TRUE, com="Fixes bug in entity swimming code resulting in small entities (ones with hitboxes less than 0.8 units tall, such as DMod's foxes) being prone to drowning.")
public static FeatureSetting fixSmallEntitySwim;
@ConfigWrappedEnum(cat="Tweaks", def=TRUE, com="If enabled, the condition used to decide whether to render opaque or transparent clouds will be set based on the value of `cloudHeightCheckMode`.")
@ConfigWrappedEnum(cat="Tweaks", def=TRUE, com="If enabled, the condition used to decide whether to render opaque or transparent clouds will be set based on the value of `cloudHeightCheckMode`.\n" +
"Compatibility note: Not compatible with NotFine, which has a setting to control the same thing (this feature will be disabled).")
public static FeatureSetting tweakCloudHeightCheck;
@ConfigEnum(cat="Tweaks.tweakCloudHeightCheck", def="ALWAYS_TRANSPARENT", com="Lets you tweak the condition used to decide whether to render opaque or transparent clouds.\n" +
"* VARIABLE_CORRECTED: Keep vanilla behavior of rendering clouds as opaque when the player is below them and transparent otherwise, but with the turning point corrected to match the cloud height even when the world provider has a different cloud height than 128. Also provides a fix for OptiFine's bug where clouds disappear when the player is between Y=128 and the cloud height level when they are raised.\n" +
"* ALWAYS_TRANSPARENT: Always render clouds as transparent (how it is in b1.7.3 and 1.15+)\n" +
"* ALWAYS_OPAQUE: Always render clouds as opaque\n" +
"Compatibility note: Not compatible with NotFine, which has a setting to control the same thing (this feature will be disabled).")
"* ALWAYS_OPAQUE: Always render clouds as opaque")
public static CloudHeightCheck cloudHeightCheckMode;
@ConfigWrappedEnum(cat="Bugfixes", def=TRUE, com="Fixes graphical glitches that happen after recovering from a game crash, caused by world renderer display lists getting deleted but never reallocated. From 1.12.")
public static FeatureSetting fixDisplayListDelete;
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