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README
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C-Dogs SDL Port v0.4.1
----------------------
(based on C-Dogs 1.06)
.--------.
| _______|
/ / __
| | | '-. .---. .---. .---.
/ / / /\ \ | _ || ___|| __|
| | | |_/ || (_) || | __ \ \
/ / / / | || '-' |.-' `.
| | '-------' '---' '----''----'
/ '.___________
| | SDL
`---------------' v0.4.1
[ http://icculus.org/cdogs-sdl ]
+----------+
| Contents |
+----------+
1. Introduction
2. Tested Environments
3. Installation
4. Command line options
5. Contact
+---+--------------+
| 1 | Introduction |
+---+--------------+
C-Dogs SDL is a port of a really fun old DOS game to modern operating systems,
using the SDL media libraries for graphics, sound and input (hence the name).
For more information about the original C-Dogs read 'original_readme.txt'.
+---+---------------------+
| 2 | Tested Environments |
+---+---------------------+
C-Dogs SDL has been ported with a Unix development environment.
In theory, C-Dogs SDL could run on any system that is supported by SDL.
See the SDL website - <http://www.libsdl.org> for more about SDL itself.
C-Dogs SDL runs on Linux, *BSD, Windows and Mac OS X.
There are also unofficial ports to GP2X, BeOS/ZETA/Haiku, MorphOS,
Nintendo DS, and AmigaOS 4 to name a few.
See <http://lumaki.com/code/cdogs/download> for a more comprehensive list.
And of course, should you succeed in running C-Dogs SDL on a different
operating system, platform or toaster please contact us! :-)
+---+--------------+
| 3 | Installation |
+---+--------------+
To compile C-Dogs SDL you need to have the SDL libraries previously installed,
the SDL_mixer libraries also installed if you want better sound (and music), and
a compiler (gcc recommended) and the appropriate header files.
See 'INSTALL' for actual installation instructions...
+---+----------------------+
| 4 | Command line options |
+---+----------------------+
The C-Dogs binary is called "cdogs-sdl". Below are some command line arguments:
Video Options:
-fullscreen Try and use a fullscreen video mode.
-scale=n Scale the window resolution up by a factor of n
Factors: 2, 3, 4
-screen=WxH Set virtual screen width to W x H
Modes: 320x200, 320x240, 400x300, 640x480, 800x600
-forcemode Don't check video mode sanity
Sound Options:
-nosound Disable sound
Control Options:
-nojoystick Disable joystick(s)
-js1threshold=n Joystick 1 threshold.
-js2threshold=n Joystick 2 threshold.
Game Options:
-savecampaigns Save builtin campaigns as in the current directory.
-wait Wait for a key hit before initialising video.
-shakemult=n Screen shaking multiplier (0 = disable).
-help Display command line options and version information.
These can be used in any order/combination:
$ cdogs-sdl -fullscreen -screen=400x300
Which will make the game try to run fullscreen at 400x300 resolution.
+---+---------+
| 5 | Contact |
+---+---------+
If you have an questions, comments, bug reports (yes please), patches (even
better) or anything else related to C-Dogs SDL email or IM (Jabber, MSN):
Lucas Martin-King <[email protected]>