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C-Dogs SDL Action/Arcade Game
lmartinking/cdogs-sdl
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C-Dogs SDL Port v0.4.1 ---------------------- (based on C-Dogs 1.06) .--------. | _______| / / __ | | | '-. .---. .---. .---. / / / /\ \ | _ || ___|| __| | | | |_/ || (_) || | __ \ \ / / / / | || '-' |.-' `. | | '-------' '---' '----''----' / '.___________ | | SDL `---------------' v0.4.1 [ http://icculus.org/cdogs-sdl ] +----------+ | Contents | +----------+ 1. Introduction 2. Tested Environments 3. Installation 4. Command line options 5. Contact +---+--------------+ | 1 | Introduction | +---+--------------+ C-Dogs SDL is a port of a really fun old DOS game to modern operating systems, using the SDL media libraries for graphics, sound and input (hence the name). For more information about the original C-Dogs read 'original_readme.txt'. +---+---------------------+ | 2 | Tested Environments | +---+---------------------+ C-Dogs SDL has been ported with a Unix development environment. In theory, C-Dogs SDL could run on any system that is supported by SDL. See the SDL website - <http://www.libsdl.org> for more about SDL itself. C-Dogs SDL runs on Linux, *BSD, Windows and Mac OS X. There are also unofficial ports to GP2X, BeOS/ZETA/Haiku, MorphOS, Nintendo DS, and AmigaOS 4 to name a few. See <http://lumaki.com/code/cdogs/download> for a more comprehensive list. And of course, should you succeed in running C-Dogs SDL on a different operating system, platform or toaster please contact us! :-) +---+--------------+ | 3 | Installation | +---+--------------+ To compile C-Dogs SDL you need to have the SDL libraries previously installed, the SDL_mixer libraries also installed if you want better sound (and music), and a compiler (gcc recommended) and the appropriate header files. See 'INSTALL' for actual installation instructions... +---+----------------------+ | 4 | Command line options | +---+----------------------+ The C-Dogs binary is called "cdogs-sdl". Below are some command line arguments: Video Options: -fullscreen Try and use a fullscreen video mode. -scale=n Scale the window resolution up by a factor of n Factors: 2, 3, 4 -screen=WxH Set virtual screen width to W x H Modes: 320x200, 320x240, 400x300, 640x480, 800x600 -forcemode Don't check video mode sanity Sound Options: -nosound Disable sound Control Options: -nojoystick Disable joystick(s) -js1threshold=n Joystick 1 threshold. -js2threshold=n Joystick 2 threshold. Game Options: -savecampaigns Save builtin campaigns as in the current directory. -wait Wait for a key hit before initialising video. -shakemult=n Screen shaking multiplier (0 = disable). -help Display command line options and version information. These can be used in any order/combination: $ cdogs-sdl -fullscreen -screen=400x300 Which will make the game try to run fullscreen at 400x300 resolution. +---+---------+ | 5 | Contact | +---+---------+ If you have an questions, comments, bug reports (yes please), patches (even better) or anything else related to C-Dogs SDL email or IM (Jabber, MSN): Lucas Martin-King <[email protected]>
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