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Added patch notes for 2.8.0 changes
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slouken committed Nov 30, 2023
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2.8.0:
* Added support for loading wavepack sound files (https://www.wavpack.com/)

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@sezero

sezero Nov 30, 2023

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That should read wavpack i.e.: without the e

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@slouken

slouken Nov 30, 2023

Author Collaborator

Fixed!

* Added support for loading classic console sound files using Game_Music_Emu (https://github.com/libgme/game-music-emu)
* Use libxmp instead of modplug as the default backend for MOD music
To use libmodplug instead, configure using --enable-music-mod-modplug --disable-music-mod-xmp
* Added support for FLAC audio in Ogg containers
* Added Mix_PauseAudio() to pause and resume all audio playback
* Added Mix_GetNumTracks() and Mix_StartTrack() for managing tracks in GME files

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@sezero

sezero Nov 30, 2023

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Those two need proper documentation / doxygen'ation in the public header and be clearly mentioned that they are for GME.

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@slouken

slouken Nov 30, 2023

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True. I don't really know what they're for (and how do you stop a track?) so I'll leave these to you.

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@sezero

sezero Nov 30, 2023

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@sezero

sezero Nov 30, 2023

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OK, pushed eaf321b for it. @Wohlstand can revise if there are any inaccuracies.

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@Wohlstand

Wohlstand Dec 1, 2023

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At MixerX, they also works for MIDI when XMI files gets played.

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@sezero

sezero Dec 1, 2023

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No such functionality here, so I noted that they are for GME only.


2.6.2:
* Updated autotools to use ax_compute_relative_paths, fixing homebrew on macOS
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