Disable buffering on stdout by default. #259
Merged
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This change imposes a default behavior that ensures stdout prints in realtime and is in correct chronological sequence with stderr. It is the generally expected behavior for any multimedia or gaming application. If a specialized script (for unit testing?) intends only to output large sets of results to stdout, it can optionally re-enabe this buffering within that script to gain a tiny amount of execution speed.
I had added code to tests/audio to turn this on manually, and was about to do the same thing to the other test, when I realized it is better done by default for all game apps. There is no tangible benefit to buffered stdout for games, and tons of drawbacks.