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Spellcraft

A new original N64 game

Building

Use libdragon to build the project. You should use the preview branch to get opengl (sha 1559f4a02828508bf31d6c63252f20d887f32be8)

You need to specify the location of blender 4.0.2 using en enviroment variable

export BLENDER_4=/home/james/Blender/blender-4.0.2-linux-x64/blender

replace the location of blender where it is installed on your machine.

You will also need python installed.

sudo apt install python3

I have version 3.12.3 installed.

After that it should only take running make in the root directory of this project

JQ

Building requires jq

sudo apt install jq

Docker

You can optionally build the project with docker. Build the container

docker build -t spellcraft-dev-env .

Run the container

docker run -v ${pwd}:/spellcraft -it spellcraft-dev-env

Run Make

make

Enemy ideas

  • Stone golem
  • Something that flies
  • Something fast
  • Big biter
  • Something underground
  • Magic user
  • Fighter (weakness is parry)
  • Enemies that are individually weak but come in groups
  • Single difficult fight
  • Something immune to life steal (zombie maybe)
  • A support enemy that strengthens allys

Enemy attack ideas

  • Attack that spread on the ground, jumping can dodge
  • Punches, sword swings (can parry)
  • Ranged attacks (Parry could fire projectiles straight back)

Spell ideas

Create a decoy Have earth + life be recast

minigame ideas

"basketball"

TODO

  • coyote time
  • z targeting
  • direct camera control
  • load on background thread
  • particle rendering in mesh
  • figure out if player model could be rendered more effeciently
  • camera logic
  • do a better job with camera tracking logic
  • implement automatic camera framing when talking to npc

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a new original n64 game

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