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Fixed links. Really...
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l4m4re committed Apr 20, 2018
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Expand Up @@ -8,9 +8,9 @@ code in there, so it should be easy to adapt for other platforms.

Support for integer and byte tables (small footprint and much faster than
floats on a platform without FPU) requires
[Libfixmath](https:en.wikipedia.org/wiki/Libfixmath). Also see
[PetteriAimonen/libfixmath](https:github.com/PetteriAimonen/libfixmath) and
[my repository for an Arduino version](https:github.com/l4m4re/Arduino_fixpt)
[Libfixmath](https://en.wikipedia.org/wiki/Libfixmath). Also see
[PetteriAimonen/libfixmath](https://github.com/PetteriAimonen/libfixmath) and
[my repository for an Arduino version](https://github.com/l4m4re/Arduino_fixpt)


Description:
Expand Down Expand Up @@ -43,7 +43,7 @@ compute a table of a number of known function values for a number of known
input values, which can then be used to approximate the function.

An example of such a function is the [Volumetric_efficiency
(VE)](https:en.wikipedia.org/wiki/Volumetric_efficiency) of an engine as a
(VE)](https://en.wikipedia.org/wiki/Volumetric_efficiency) of an engine as a
function of RPM and the pressure in the inlet manifold:

"Volumetric efficiency in an internal combustion engine design refers to the
Expand All @@ -62,7 +62,7 @@ and thus it is common to refer to such a mapping as a 3D map, often called a
control systems and largely determine the behavior of the control system and
therefore play a most important role in engine tuning. For a short
introduction in engine tuning and how maps/tables are vizualised and edited,
see [Speeduino Tuning](https:speeduino.com/wiki/index.php/Tuning).
see [Speeduino Tuning](https://speeduino.com/wiki/index.php/Tuning).



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