A WIP replacement for the GameMaker Studio runtime, used by Fields of Mistria.
Written to be compatilbe enough with GML and GameMaker to make it possible to port a large, complex project, but is explicitly NOT aiming for perfect compatibility.
Includes a working Parser, Compiler, and VM for GML that compiles GML faster than GameMaker's VM mode and runs code faster than GameMaker's YYC mode. A new (in-development) FML language mode can be freely mixed with GML and allows for modern features such as block scoping and closures.
Provides an extremely rich FFI to Rust to replace GameMaker dll extensions.
Compatibility with the higher level parts of GameMaker such as the stdlib, graphics, input, and sound is extremely WIP.
This project does NOT aim to be a drop-in replacement for GameMaker Studio or a replacement for the GameMaker Studio IDE in any way, it only allows running existing projects using an alternate runtime. It will primarily be useful to projects that are straining at the boundaries of what can be accomplished in vanilla GameMaker Studio and would like to move away from GameMaker's abstractions or integrate new, complex APIs to custom engine code.
Everything in this repository is licensed under any of:
- MIT license LICENSE-MIT or http://opensource.org/licenses/MIT
- MIT-0 license LICENSE-MIT-0 or http://opensource.org/licenses/MIT-0
- Creative Commons CC0 1.0 Universal Public Domain Dedication LICENSE-CC0 or https://creativecommons.org/publicdomain/zero/1.0/
at your option.