Skip to content

NG-1.9.13

Compare
Choose a tag to compare
@kokoko3k kokoko3k released this 05 Mar 08:31
· 683 commits to main since this release
  • Several Micro-optimizations (moderate speedup: 2%..3% on my Haswell)
  • Working again on d3d (Xbox) via #define D3D_WORKAROUND
  • Drasstically improved compilation times and ntsc color bleed performance on Xbox Series S
  • Allow to configure dynamic zoom (raster bloom) again.
  • Add an Adaptive black level function (deeped blacks on brighter content)
  • Lowered spot strength in presets
  • Do not nightify bezel when not using bg image
  • Use a sharper tight halo in presets
  • Fix black lines on the sides when using dot matrix shadow function
  • Slightly offset x coords too to avoid geometry glitches
  • Avglum functions needs to activate when resolution switch glitch is needed
  • less bloomy tv-pal-myold preset
  • Allow to specify the ambientlight sampling point