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State
Kelvin edited this page Apr 8, 2022
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1 revision
Int | Value |
---|---|
0 | gosNone |
1 | gosIdle |
2 | gosWalk |
3 | gosCrawl |
4 | gosLand |
5 | gosFall |
6 | gosJump |
7 | gosJumpTo |
8 | gosLadder |
9 | gosRope |
10 | gosSit |
11 | gosEmotion |
12 | gosDead |
13 | gosHit |
14 | gosWaittingSelect |
15 | gosEmotionIdle |
16 | gosPcSkill |
17 | gosSpawn |
18 | gosStun |
20 | gosDash |
21 | gosPush |
22 | gosTalk |
23 | gosRegen |
24 | gosRevival |
25 | gosInteraction |
26 | gosInteractionNpc |
27 | gosSwim |
28 | gosSwimDash |
29 | gosClimb |
30 | gosGlide |
31 | gosFallDamage |
32 | gosHold |
33 | gosRide |
34 | gosTransform |
35 | gosPuppet |
36 | gosFloat |
37 | gosTaxiCall |
38 | gosSummon |
39 | gosGotoHome |
40 | gosPvPWinLose |
41 | gosUseFurniture |
42 | gosCashCall |
43 | gosGrabTarget |
44 | gosRecall |
45 | gosFishing |
46 | gosFishingFloat |
47 | gosPlayInstrument |
48 | gosSummonRevive |
49 | gosSummonExpire |
50 | gosSummonItemPick |
51 | gosWarp |
52 | gosTrace |
53 | gosTriggerEmotion |
54 | gosHomeConvenient |
55 | gosHomemade |
56 | gosSummonPortal |
57 | gosAutoInteraction |
58 | gosCoupleEmotion |
59 | gosBanner |
60 | gosMicroGameRps |
61 | gosReact |
62 | gosTreeWatering |
63 | gosObserver |
64 | gosNurturing |
65 | gosSkillMagicControl |
66 | gosGroggy |
67 | gosRescuee |
69 | gosMicroGameCoupleDance |
70 | gosTriggerFollowNpc |
71 | gosWeddingEmotion |
72 | gosMAX |
Int | Value |
---|---|
0 | SubState_None |
1 | StateIdle_Idle |
2 | StateIdle_Bore_A |
3 | StateIdle_Bore_B |
4 | StateIdle_Bore_C |
5 | StateIdle_Bore_D |
6 | StateIdle_Talk |
7 | StateIdle_Water |
8 | StateIdle_QuestCraft |
9 | StateIdle_UGCCraft |
10 | StateIdle_Fitting |
11 | StateIdle_Fitting_Basic |
12 | StateIdle_Stunt |
13 | StateIdle_CreateCharComplete |
14 | StateIdle_CharacterList |
15 | StateIdle_Happy |
16 | StateIdle_UseSkill |
17 | StateIdle_AutoRevive |
18 | StateIdle_NotUseSkill |
19 | StateIdle_Nutrient |
20 | StateIdle_CharacterSelect_Bore |
21 | StateIdle_CharacterSelect_Bore_Idle |
22 | StateIdle_ListenMusic |
23 | StateWalk_Stunt |
24 | StateWalk_Running |
25 | StateWalk_Walking |
26 | StateWalk_Booster |
27 | StateCrawl_Idle |
28 | StateCrawl_Crawling |
29 | StateDash_ForwardDash |
30 | StateDash_Falling |
31 | StateDash_Landing |
32 | StateDash_Hit |
33 | StateJump_Jump |
34 | StateJump_JumpSpecial |
35 | StateJump_Jump2 |
36 | StateJump_JumpSpecial2 |
37 | StateJump_JumpRandom |
38 | StateJump_Hit |
39 | StateJump_Stunt |
40 | StateJumpTo_Idle |
41 | StateJumpTo_Done |
42 | StateLadder_Idle |
43 | StateLadder_Up |
44 | StateLadder_Down |
45 | StateLadder_UpLand |
46 | StateLadder_DownLand |
47 | StateLadder_UpTake |
48 | StateLadder_DownTake |
49 | StateLadder_MiddleTake |
50 | StateLadder_Fall |
51 | StateRope_Idle |
52 | StateRope_Up |
53 | StateRope_Down |
54 | StateRope_Middle |
55 | StateRope_Turn |
56 | StateRope_Take |
57 | StateRope_Fall |
58 | StateSkill_Default |
59 | StateSkill_HoldAttack |
60 | StateSkill_MagicControl |
61 | StateStun_LieStart |
62 | StateStun_LieKeep |
63 | StateStun_LieStop |
64 | StateStun_Standing |
65 | StateStun_Freezing |
66 | StateStun_Snare |
67 | StateStun_Vomit |
68 | StateStun_Frozen |
69 | StateStun_Stuck |
70 | StateStun_Custom |
71 | StateTalk_Start |
72 | StateTalk_Loop |
73 | StateTalk_Idle |
74 | StateTalk_EnchantSuccess |
75 | StateTalk_EnchantFail |
76 | StateWaitingSelect_CHANGE_CAP |
77 | StateWaitingSelect_CHANGE_IDLE |
78 | StateWaitingSelect_CHANGE_BODY |
79 | StateWaitingSelect_CHANGE_HEAD |
80 | StateWaitingSelect_CHANGE_HAIR |
81 | StateWaitingSelect_CHANGE_GLOVE |
82 | StateWaitingSelect_CHANGE_MANTLE |
83 | StateWaitingSelect_CHANGE_SHOES |
84 | StateWaitingSelect_CHANGE_WEAPON |
85 | StateWaitingSelect_CHANGE_WEAPON_IDLE |
86 | StateClimb_Idle |
87 | StateClimb_Up |
88 | StateClimb_UpLeft |
89 | StateClimb_UpRight |
90 | StateClimb_Down |
91 | StateClimb_DownLeft |
92 | StateClimb_DownRight |
93 | StateClimb_Left |
94 | StateClimb_Right |
95 | StateClimb_UpLand |
96 | StateClimb_UpTake |
97 | StateClimb_DownTake |
98 | StateClimb_DownLand |
99 | StateGlide_Idle |
100 | StateGlide_Run |
101 | StateTaxiCall_Call |
102 | StateTaxiCall_Arrive |
103 | StateTaxiCall_Wait1 |
104 | StateTaxiCall_Wait2 |
105 | StateTaxiCall_Leave |
106 | StateTaxiCall_End |
107 | StateCashCall_Call |
108 | StateCashCall_Arrive |
109 | StateCashCall_Leave |
110 | StateCashCall_End |
111 | StateEmotionIdle_Idle |
112 | StateEmotionIdle_Bore_A |
113 | StateEmotionIdle_Bore_B |
114 | StateEmotionIdle_Bore_C |
115 | StatePvPWinLose_Win |
116 | StatePvPWinLose_Lose |
117 | StateFishing_Start |
118 | StateFishing_Idle |
119 | StateFishing_Bore |
120 | StateFishing_FishFighting |
121 | StateFishing_Catch |
122 | StateFishingFloat_Idle |
123 | StateFishingFloat_Fishing |
124 | StateFishingFloat_Catch |
125 | StatePlayInstrument_Ready |
126 | StatePlayInstrument_Playing_Direct |
127 | StatePlayInstrument_Playing_Score_Solo |
128 | StatePlayInstrument_Ready_Score_Ensemble |
129 | StatePlayInstrument_Playing_Score_Ensemble |
130 | StateSummon_React |
131 | StateSummon_Pet |
132 | StateSwim_Swim |
133 | StateSwim_Stunt |
134 | StateLand_Land |
135 | StateLand_Stunt |
136 | StateHomeConvenient_Call |
137 | StateHomeConvenient_End |
138 | StateInteract_Intearct |
139 | StateInteract_Success |
140 | StateInteract_Fail |
142 | StateHomemade_Try |
143 | StateHomemade_Harvest |
144 | StateHomemade_Success |
145 | StateHomemade_Fail |
179 | SubState_Max |