Switch maps and retain data for each map separately
- Unpack your exile.mapname.pbo file
- Copy and Paste MultiMap\mpmissions\exile.mapname\custom folder into the root of your unpacked mission folder
- Open MultiMap\mpmissions\exile.mapname\config.cpp copy #include "custom\multimap.hpp" into config.cpp located at the root of your unpacked mission folder, the line goes inside class CfgExileCustomCode {}; as demonstrated in the config.cpp file.
- Run this Query on your exile database
ALTER TABLE `clan_map_marker`
ADD COLUMN `worldname` TEXT NOT NULL;
ALTER TABLE `construction`
ADD COLUMN `worldname` TEXT NOT NULL;
ALTER TABLE `container`
ADD COLUMN `worldname` TEXT NOT NULL;
ALTER TABLE `player`
ADD COLUMN `worldname` TEXT NOT NULL;
ALTER TABLE `player_history`
ADD COLUMN `worldname` TEXT NOT NULL;
ALTER TABLE `territory`
ADD COLUMN `worldname` TEXT NOT NULL;
ALTER TABLE `vehicle`
ADD COLUMN `worldname` TEXT NOT NULL;
- Aslong as you haven't edited your exile.ini you may do step A. otherwise do step B. A. Copy MultiMap@exileserver\extDB\sql_custom_v2\exile.ini to .@exileserver\extDB\sql_custom_v2\exile.ini and overwrite it. B. (ONLY if you didn't do option A.) Open MultiMap\changes.txt and search for the text in each bracket (e.g. [getClanMarkers]) in .@exileserver\extDB\sql_custom_v2\exile.ini and compare the queries and make appropriate changes. Repeat this for each [QUERYCOMMAND]
- Enjoy!