S: Slide
Space: Jump
ESC: Game Pause and in game menu
F1-> Start from the very first level
F2-> Start from the beginning of the current level
F5-> Save the current state
F6-> Load the previous state (even across levels)
F9-> To view colliders / logic and pathfinding
F10-> God Mode
F11-> Enable/Disable FPS cap to 30
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Introducing the coliders in the Tiled we have implemented a system that allows the automatic creation of all the entities that are added to a queue and only spawn when they are within the limits of the camera, for which we are able to add all the entities from the Tiled.
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The animations are collected from the animations.xml file and its playback speed and loop are controlled from there.
https://github.com/jorgegh2/Plataformer-Videogame
https://github.com/jorgegh2/Plataformer-Videogame/wiki
https://trello.com/b/nqgWasdW/our-super-awesome-game-2
Programming: Jorge Gemas Herencia Github: https://github.com/jorgegh2
Programming: Gerard Berenguer Pacheco Github: https://github.com/GerardBP77