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Andro Dunos

This project is a tribute to the game Andro Dunos, released in 1992 for the Neo Geo by Visco Corporation.
We are a team of four students of CITM in terrassa (Catalonia/Spain), and we are Goosebump Games.

In a not too distant future, the humans have been able to develop the necessary technology for the space conquest. However, after years of authentic scientific furor and great advences in that field, the planet Earth has been attacked by a mysterious alien race, which has endangered the future of humanity. Thereupon, humans have build two spaceships called Space Attack: the most powerful weapons ever created, hoping to defeat the alien army and their force its final withdrawal.

Installation

Download the project and execute the .exe file to play.

Usage

In process. Controls are still to be determined.

History

Andro Dunos was released on June 15 in 1992 by Visco Corporation, a japanese software company founded in 1982 by Akiyama Tetsuo, and distributed by SNK (Shin Nihon Kikaku), a Japanese videogame company founded in 1973 by Eikichi Kawasaki. It was launched for the Neo-Geo home console, which had been developed by SNK. Even though Visco used to develope for Arcades, the NES and the Nintendo 94, nowadays they are not releasing for video consoles anymore.

Originally, Andro Dunos weighted 34 Mb. Thus, being (with Zed Blade) one of the tiniest and most simple shooter games for the Neo Geo. In spite of it's small size, Andro Dunos managed to deliver a complex, difficult and fun to play experience.

Credits

Jorge Gemas' Github account and responsability:

Nadine Gutiérrez's Github account and responsability:

Gerard Marcos' Github account and responsability:

Martí Torras' Github account and responsability:

CITM Terrassa 2018. Degree in videogame design and developement.

Changelist

Version 1.0.0

· Player 1 is exactly player 2

· Level 3 layout is correct

· Level 3 colliders added

· UI in-game fully done

· Power-up animation working correctly

· Updated controls for a better experience

· Added level 3 enemies

· Added level 3 boss

· Spaceship animation with controllers corrected

· Colliders of the weapons corrected

· Lots of corrections

Version 0.7.0

· Controllers fixed

· All types of weapons implemented

· All weapons have two levels of power-up

· HUD implemented (Still needs lots of changes, especially the player 2)

· Player 2 spawn in-game

· Many, many bugs corrected

· Lots of corrections on the level 3 layout

· We are aware of some bugs, espacially : Visco Games screen only works once; when playing with controllers the spaceship animations do not work (by playing with keyboard, this does not happen); colliders of the first weapon.

Version 0.6.0

· Minor bug fixes

· Changed player and debug controls

· Now players can play with a controller/gamepad

· Fixed game over animation

· Fixed neo geo screen

· Level 03 progress started

· UI life counter implemented

· Enemy power-up implemented

Version 0.5.0

. Completed full level 1, with all animations / scenes.

Version 0.4.0

· Added one type of enemy plus its colliders

· Enemies explode when colliding to the player

· All game now works with the camera, no longer moving textures only

· Added camera limits to the player

Version 0.3.5

· Added collider for the spaceship

· Shots now move from left to right

· Added all level 1 textures and movements, so no longer infinite scroll

Version 0.3.0

· Added audio (music for game intro and level 1)

· Added ship animation

· Added shot animation (it doesn't move)

· Added game over scene (black screen)

Version 0.2.2

· Added Andro Dunos game intro screen

· The player can now change scenes between game intro scene and level 1 scene

Version 0.2.1

· Added ship

· Added an infinite scroll of level 1 background

Controls

keyboard

Player 1 move: W, A, S, D.

Player 1 shot: SPACE

Player 1 power-up: X

Player 1 change weapon: C

Player 2 move: ARROW KEYS.

Player 2 shot: RIGHT CTRL

Player 2 power-up: P

Player 2 change weapon: RIGHT SHIFT

Insert Coin: F1

1 player mode: SPACEBAR

2 player mode: F2

Colliders: F3

Instant Stage Clear: F6

Instant Game Over: F7

Change Scene: SPACEBAR

Change between levels: F8

God mode: F5

Spawn player 2 in-game: BACKSPACE

Continue screen (to continue playing when death): SPACEBAR

controller

A: shot

B: change weapon

Y: insert coin

START: 1 player mode

BACK: 2 player mode

A: spawn player 2 in-game

Right shoulder button: Continue screen (to continue playing when death)