This project is a tribute to the game Andro Dunos, released in 1992 for the Neo Geo by Visco Corporation.
We are a team of four students of CITM in terrassa (Catalonia/Spain), and we are Goosebump Games.
In a not too distant future, the humans have been able to develop the necessary technology for the space conquest. However, after years of authentic scientific furor and great advences in that field, the planet Earth has been attacked by a mysterious alien race, which has endangered the future of humanity. Thereupon, humans have build two spaceships called Space Attack: the most powerful weapons ever created, hoping to defeat the alien army and their force its final withdrawal.
Download the project and execute the .exe file to play.
In process. Controls are still to be determined.
Andro Dunos was released on June 15 in 1992 by Visco Corporation, a japanese software company founded in 1982 by Akiyama Tetsuo, and distributed by SNK (Shin Nihon Kikaku), a Japanese videogame company founded in 1973 by Eikichi Kawasaki. It was launched for the Neo-Geo home console, which had been developed by SNK. Even though Visco used to develope for Arcades, the NES and the Nintendo 94, nowadays they are not releasing for video consoles anymore.
Originally, Andro Dunos weighted 34 Mb. Thus, being (with Zed Blade) one of the tiniest and most simple shooter games for the Neo Geo. In spite of it's small size, Andro Dunos managed to deliver a complex, difficult and fun to play experience.
- Github project page: https://github.com/jorgegh2/Andro_Dunos
- Project wiki: https://github.com/jorgegh2/Andro_Dunos/wiki
- Project webpage: https://jorgegh2.github.io/Andro_Dunos/
- Trello: https://trello.com/b/Kh1DxzsN/project-1-andro-dunos-goosebump-games
Jorge Gemas' Github account and responsability:
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Management
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Github: https://github.com/jorgegh2
Nadine Gutiérrez's Github account and responsability:
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Art & Design
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Github: https://github.com/Nadine044
Gerard Marcos' Github account and responsability:
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Q/A
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Github: https://github.com/vsRushy
Martí Torras' Github account and responsability:
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Code
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Github: https://github.com/martitorras
CITM Terrassa 2018. Degree in videogame design and developement.
· Player 1 is exactly player 2
· Level 3 layout is correct
· Level 3 colliders added
· UI in-game fully done
· Power-up animation working correctly
· Updated controls for a better experience
· Added level 3 enemies
· Added level 3 boss
· Spaceship animation with controllers corrected
· Colliders of the weapons corrected
· Lots of corrections
· Controllers fixed
· All types of weapons implemented
· All weapons have two levels of power-up
· HUD implemented (Still needs lots of changes, especially the player 2)
· Player 2 spawn in-game
· Many, many bugs corrected
· Lots of corrections on the level 3 layout
· We are aware of some bugs, espacially : Visco Games screen only works once; when playing with controllers the spaceship animations do not work (by playing with keyboard, this does not happen); colliders of the first weapon.
· Minor bug fixes
· Changed player and debug controls
· Now players can play with a controller/gamepad
· Fixed game over animation
· Fixed neo geo screen
· Level 03 progress started
· UI life counter implemented
· Enemy power-up implemented
. Completed full level 1, with all animations / scenes.
· Added one type of enemy plus its colliders
· Enemies explode when colliding to the player
· All game now works with the camera, no longer moving textures only
· Added camera limits to the player
· Added collider for the spaceship
· Shots now move from left to right
· Added all level 1 textures and movements, so no longer infinite scroll
· Added audio (music for game intro and level 1)
· Added ship animation
· Added shot animation (it doesn't move)
· Added game over scene (black screen)
· Added Andro Dunos game intro screen
· The player can now change scenes between game intro scene and level 1 scene
· Added ship
· Added an infinite scroll of level 1 background
keyboard
Player 1 move: W, A, S, D.
Player 1 shot: SPACE
Player 1 power-up: X
Player 1 change weapon: C
Player 2 move: ARROW KEYS.
Player 2 shot: RIGHT CTRL
Player 2 power-up: P
Player 2 change weapon: RIGHT SHIFT
Insert Coin: F1
1 player mode: SPACEBAR
2 player mode: F2
Colliders: F3
Instant Stage Clear: F6
Instant Game Over: F7
Change Scene: SPACEBAR
Change between levels: F8
God mode: F5
Spawn player 2 in-game: BACKSPACE
Continue screen (to continue playing when death): SPACEBAR
controller
A: shot
B: change weapon
Y: insert coin
START: 1 player mode
BACK: 2 player mode
A: spawn player 2 in-game
Right shoulder button: Continue screen (to continue playing when death)