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docs : change folder name
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itsMallix committed Sep 29, 2023
1 parent f0ff667 commit 1a231e4
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27 changes: 27 additions & 0 deletions 00_Code Competence 1/Code Competence 1/main.dart
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import 'package:flutter/material.dart';
// import '17_Assets/assets.dart';
// import '17_Assets/contact.dart';
// import '17_Assets/gallery.dart';
// import '17_Assets/gallery_details.dart';
// import '15_advanced form/prioritas2_Eksplorasi.dart';
import '16_Code Competence/codeCompetence_1.dart';

void main() {
runApp(const MyApp());
}

class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);

@override
Widget build(BuildContext context) {
return MaterialApp(
// theme: ThemeData(useMaterial3: true),
debugShowCheckedModeBanner: false,
theme: ThemeData(
// useMaterial3: true,
fontFamily: 'CeraRoundPro'),
home: const CodeCompentence1(),
);
}
}
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90 changes: 0 additions & 90 deletions 12_Professional Skill 1 - Communication Skill/summary.md

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102 changes: 102 additions & 0 deletions 16_Flutter Navigation/Praktikum/pubspec.yaml
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name: coba_flutter
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev

# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1

environment:
sdk: '>=2.19.3 <3.0.0'

# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter


# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2
loading_animation_widget: ^1.2.0+4
intl: ^0.18.1
flutter_colorpicker: ^1.0.3
file_picker: ^5.5.0
open_file: ^3.3.2

dev_dependencies:
flutter_test:
sdk: flutter

# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^2.0.0

# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec

# The following section is specific to Flutter packages.
flutter:

# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true

# To add assets to your application, add an assets section, like this:
assets:
- assets/images/
fonts:
- family: CeraRoundPro
fonts:
- asset: assets/fonts/ceraRoundPro-Bold.otf
- asset: assets/fonts/ceraRoundPro-Regular.otf
- asset: assets/fonts/ceraRoundPro-Medium.otf

# - images/a_dot_ham.jpeg

# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware

# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages

# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
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