IJP ImageJ Launcher is a native launcher that starts ImageJ 2 or Fiji. It is intended to be a general drop-in replacement for the original ImageJ Launcher. IJP ImageJ Launcher is a clean implementation on the core function of starting ImageJ 2 or Fiji.
Contents
- Why Another ImageJ Launcher?
- Features
- Full List of Command Line Options
- Installation
- Developer Setup
I needed to use Fji with the current versions of Java, version 11 and newer. The original ImageJ Launcher works with Java 8, but not that well with the current versions, in particular not well on Mac with Arm64 processors (Apple Silicon). I attempted to fix the original ImageJ Launcher source. The source is burdened by technical debt, the logic flow is too complex to correct without a significant rewrite.
Here are the futures that are already implemented (see release notes for futures ofa specific release):
- Uses similar options to the original ImageJ Launcher, so IJP Launcher can be used as a drop-in replacement
- Intended to be used with Java 11 or newer (the original launcher can be used for Java 8)
- Provides native executable for various OS/Hardware systems
- Windows
- Mac OS X Arm64 (Apple Silicon)
- Mac OS X Intel
- Linux
- Selects location of the ImageJ directory
- Startup directory or
- Directory specified by
--ij-dircommand line option
- Locates Java Virtual Machine for ImageJ:
- Use Java VM requested by the user (
--java-home) - Use
JAVA_HOMEenvironment variable - Search ImageJ directory for available Java executables
- Use Java VM requested by the user (
- Determines the amount of memory used by JVM based on total system memory use 75% of the max
- Determines available
imagej-launcher*.jar - Performs updates pending after the last time ImageJ was closed
-h, --help prints this usage text
--version prints version
--dry-run show the command line, but do not run anything
--info informational output
--debug verbose output
--java-home <path> specify JAVA_HOME explicitly
--ij-dir <path> set the ImageJ directory to <path> (used to find jars/, plugins/ and macros/)
The IJP ImageJ Launcher executables will be available on the Releases page.
This example will show how to:
- Download FIJI and unzip installation.
- Download and install JVM for it.
- Download the IJP ImageJ Launcher and use it to start Fiji
1. Download FIJI without JRE
Go to https://imagej.net/software/fiji/downloads and download the "No JRE" version (not specific to any OS).
That should get file called fiji-nojre.zip
2. Unzip the fiji-nojre.zip in a folder of choice
You should get new app folder called Fiji.app.
"Right-click" to show a popup menu and select "Show Package Contents" to see what is inside the Fiji.app folder.
Inside you should see folders and files like "Contents", "db.xml.gz", "ImageJ-linux64", ...
3. Create place for Java (JRE)
Inside the Fiji.app folder create a new folder called java.
4. Download Java JRE or JDK
In browser open https://adoptium.net/temurin/releases/ Select:
- Operating System:
macOS - Architecture:
aarch64also known as Apple Silicon or Arm64 - Package Type:
JRE(JDKis fine too, is larger and supports Java compilation) - Version:
11-LTS(17-LTSwill work too, but you will not have JavaScript available, if you want to use it)
Click on tar.gz button to download and save to the java folder you created earlier.
You should have file like OpenJDK11U-jre_aarch64_mac_hotspot_11.0.20_8.tar.gz.
5. Uncompress into the Fiji.app/java folder
That will create folder like jdk-11.0.20+8-jre.
This is the Java VM that IJP ImageJ Launcher will use to start Fiji.
6. Download the IJP ImageJ Launcher and uncompress
Go to Releases, download "IJP-ImageJ-Launcher-0.2.0-macosx-arm64.zip"
Uncompress "IJP-ImageJ-Launcher-0.2.0-macosx-arm64.zip".
Inside you will get ImageJ-macosx.
7. Add to Fiji.app
Inside Fiji.app locate folder Contents/MacOS.
Copy ImageJ-macosx to the Contents/MacOS folder, replacing ImageJ-macosx that was there.
8. Move Fiji.app to the Application folder
At this point you can move the Fiji.app folder to the Applications folder and use is as a regular msOS application.
9. Troubleshooting
When you attempt to run Fiji with the new Launcher you may get a warning dialog

Possible work-around
- Delete
Fuji.appfolder - Uncompressed
fiji-nojre.zipto recreateFuji.appfolder, but do not make any changes to it yet. You may need to do it is different folder than before. - Control-clock on
Fuji.appand select "Open". You will see dialog saying "macOS cannot verify the developer of “Fiji”. Are you sure you want to open it?" - Click on "Open". You will see Fiji logo, but the application will close since it is not setup yet
- Now you can repeat steps "3. Create place for Java (JRE)" to "7. Add to Fiji.app" above
If you have problems installing, please report in Discussions or Image.sc Forum
This example will show how to:
- Download FIJI and unzip installation.
- Download and install JVM for it.
- Download the IJP ImageJ Launcher and use it to start Fiji
1. Download FIJI without JRE
Go to https://imagej.net/software/fiji/downloads and download the "No JRE" version (not specific to any OS).
That should get file called fiji-nojre.zip
2. Unzip the fiji-nojre.zip in a folder of choice
You should get new app folder called Fiji.app.
Inside you should see folders and files like "Contents", "db.xml.gz", "ImageJ-linux64", ...
3. Create place for Java (JRE)
Inside the Fiji.app folder create a new folder called java.
4. Download Java JRE or JDK
In browser open https://adoptium.net/temurin/releases/ Select:
- Operating System:
Windows - Architecture:
x64also known as Apple Silicon or Arm64 - Package Type:
JRE(JDKis fine too, is larger and supports Java compilation) - Version:
11-LTS(17-LTSwill work too, but you will not have JavaScript available, if you want to use it)
Click on .zip button to download and save to the java folder you created earlier.
You should have file like OpenJDK11U-jre_x64_windows_hotspot_11.0.20_8.zip.
5. Uncompress into the Fiji.app/java folder
That will create folder like jdk-11.0.20+8-jre.
This is the Java VM that IJP ImageJ Launcher will use to start Fiji.
6. Download the IJP ImageJ Launcher to the Fiji.app directory
Go to Releases, download "IJP-ImageJ-Launcher-0.2.0-windows_x64.exe", save it to the Fiji.app folder.
7. Start ImageJ
In the Fiji.app folder double-click on IJP-ImageJ-Launcher-0.2.0-windows_x64.exe.
That should start Fiji.
You can also create a shortcut on the Desktop to avoid navigating to the Fiji.app folder each time.
Left-click on the IJP-ImageJ-Launcher-0.2.0-windows_x64.exe and drag it to the Desktop.
Once you release mouse button, a pop-up manu will open, select "Create shortcut here".
Now you can double-click on the new shortcut on the Desktop to start Fiji.
You can rename the Desktop alias to whatever you like, for instance, Fiji.
If you have problems installing, please report in Discussions or Image.sc Forum
The IJP-ImageJ-Launcher writes diagnostic info to a file .ijp_imagej_launcher.log in the users home directory.
The information recorded is some as using --debug on command line.
You can start the IJP Image Launcher from the terminal and see diagnostic printouts that may help troubleshoot potential issues.
- Open the terminal (command prompt).
- Navigate to
Fiji.appdirectory, for instancecd ~/Download/Fiji.app - Run IJP ImageJ Launch typing:
./IJP-ImageJ-Launcher-0.1.0-macosx-arm64 --debug
You should see diagnostic information about how the IJP ImageJ Launcher is attempting to start Fiji. The error messages should help you to address the issue. Please use Discussions or Image.sc Forum if you have additional questions.
Information here is only applicable if you want to rebuild from sources.
The IJP ImageJ Launcher is written mostly in Scala. With about 10 lines of C code. Native binaries are created with help from Scala Native.
To rebuild the IJP ImageJ Launcher from sources, you need to setup Scala Native dependencies following instructions at Scala Native. In brief, you will need to install the following: JDK, SBT, and LLVM/CLang. Details depend on OS. On Windows you will also need Visual Studio 2019 (the Community Editions is sufficient). After requirements are installed, you should be able to build and run the launcher using command:
sbt runYou can pass additional command line arguments, for instance --help:
sbt "run --help"Notice the use of quotes.