I am following sotrh's learn-wgpu tutorial.
I am just about to start: Instancing.
Dependency | Use |
---|---|
anyhow | Simplifies error handling. |
Word | Definition |
---|---|
BindGroup | Describes a set of resources and how they can be accessed by a shader. |
PipelineLayout | Contains a list of BindGroupLayout 's the pipeline can use. |
Uniform | A blob of data that is available to every invocation of a set of shaders. |
In the Using the uniform in the vertex shader code snippet, the line
var<uniform> camera: Camera;
should be
var<uniform> camera: CameraUniform;
Point 2 above Challenge should be one not on