Skip to content

ign3u5/wgpu-tutorial

Repository files navigation

Welcome to WGPU Tutorial

I am following sotrh's learn-wgpu tutorial.

Status

I am just about to start: Instancing.

Dependencies

Dependency Use
anyhow Simplifies error handling.

Glossary

Word Definition
BindGroup Describes a set of resources and how they can be accessed by a shader.
PipelineLayout Contains a list of BindGroupLayout's the pipeline can use.
Uniform A blob of data that is available to every invocation of a set of shaders.

Issues with tutorial

In the Using the uniform in the vertex shader code snippet, the line

var<uniform> camera: Camera;

should be

var<uniform> camera: CameraUniform;

Point 2 above Challenge should be one not on

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages