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Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
using System.IO;
using System.Reflection;

namespace UnityNakamaCloudSave.Editor
namespace NakamaCloudSave.Editor
{
[CustomEditor(typeof(Readme))]
[InitializeOnLoad]
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@@ -1,7 +1,7 @@
using System;
using UnityEngine;

namespace UnityNakamaCloudSave.Editor
namespace NakamaCloudSave.Editor
{
public class Readme : ScriptableObject
{
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Expand Up @@ -5,7 +5,7 @@
using UnityEngine;
using UnityEngine.UIElements;

namespace UnityNakamaCloudSave
namespace NakamaCloudSave
{
[RequireComponent(typeof(UIDocument))]
public class NakamaCloudSaveController : MonoBehaviour
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Expand Up @@ -21,7 +21,7 @@
using UnityEngine.SceneManagement;
using UnityEngine.UIElements;

namespace UnityNakamaFriends.Editor
namespace NakamaFriends.Editor
{
public class AccountSwitcherEditor : EditorWindow
{
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Expand Up @@ -3,7 +3,7 @@
using System.IO;
using System.Reflection;

namespace UnityNakamaFriends.Editor
namespace NakamaFriends.Editor
{
[CustomEditor(typeof(Readme))]
[InitializeOnLoad]
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@@ -1,7 +1,7 @@
using System;
using UnityEngine;

namespace UnityNakamaFriends.Editor
namespace NakamaFriends.Editor
{
public class Readme : ScriptableObject
{
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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

10 changes: 5 additions & 5 deletions UnityNakamaFriends/Assets/UnityNakamaFriends/Scenes/Main.unity
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Expand Up @@ -173,14 +173,14 @@ MonoBehaviour:
m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
m_Version: 2
m_TaaSettings:
m_Quality: 3
m_FrameInfluence: 0.1
m_JitterScale: 1
m_MipBias: 0
m_VarianceClampScale: 0.9
m_ContrastAdaptiveSharpening: 0
m_Version: 2
--- !u!20 &519420031
Camera:
m_ObjectHideFlags: 0
Expand Down Expand Up @@ -292,10 +292,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 7ee968291b9ba4af6b816e987267b47d, type: 3}
m_Name:
m_EditorClassIdentifier:
scheme: https
host: sample-prjcts.eu-west1-a.nakamacloud.io
port: 443
serverKey: uNezOE3FOprj6nPs
friendRecordsLimit: 1000
listRecordTemplate: {fileID: 9197481963319205126, guid: 8dd3c785e50de45048715a68169a3967, type: 3}
--- !u!114 &1350379567
Expand All @@ -314,9 +310,13 @@ MonoBehaviour:
m_ParentUI: {fileID: 0}
sourceAsset: {fileID: 9197481963319205126, guid: 59f1193989829470fa56e45308686269, type: 3}
m_SortingOrder: 0
m_Position: 0
m_WorldSpaceSizeMode: 1
m_WorldSpaceWidth: 1920
m_WorldSpaceHeight: 1080
m_PivotReferenceSize: 0
m_Pivot: 0
m_WorldSpaceCollider: {fileID: 0}
--- !u!1 &1586405626
GameObject:
m_ObjectHideFlags: 0
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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
using UnityEngine;
using UnityEngine.UIElements;

namespace UnityNakamaFriends
namespace NakamaFriends
{
public class FriendsRecordView
{
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Expand Up @@ -5,7 +5,7 @@
using UnityEngine;
using UnityEngine.UIElements;

namespace UnityNakamaFriends
namespace NakamaFriends
{
[RequireComponent(typeof(UIDocument))]
public class NakamaFriendsController : MonoBehaviour
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Expand Up @@ -16,7 +16,7 @@
using Nakama;
using UnityEngine;

namespace UnityNakamaFriends
namespace NakamaFriends
{
/// <summary>
/// Sets up and manages the Nakama Client.
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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ MonoBehaviour:
m_RendererType: 1
m_RendererData: {fileID: 0}
m_RendererDataList:
- {fileID: 11400000, guid: 424799608f7334c24bf367e4bbfa7f9a, type: 2}
- {fileID: 11400000, guid: ca418bf8b49a4a1b9cad97f4a0288c5a, type: 2}
m_DefaultRendererIndex: 0
m_RequireDepthTexture: 0
m_RequireOpaqueTexture: 0
Expand Down Expand Up @@ -53,6 +53,7 @@ MonoBehaviour:
m_AdditionalLightsShadowResolutionTierHigh: 2048
m_ReflectionProbeBlending: 0
m_ReflectionProbeBoxProjection: 0
m_ReflectionProbeAtlas: 1
m_ShadowDistance: 50
m_ShadowCascadeCount: 1
m_Cascade2Split: 0.25
Expand Down Expand Up @@ -129,6 +130,10 @@ MonoBehaviour:
m_PrefilterScreenCoord: 0
m_PrefilterNativeRenderPass: 0
m_PrefilterUseLegacyLightmaps: 0
m_PrefilterBicubicLightmapSampling: 0
m_PrefilterReflectionProbeBlending: 0
m_PrefilterReflectionProbeBoxProjection: 0
m_PrefilterReflectionProbeAtlas: 0
m_ShaderVariantLogLevel: 0
m_ShadowCascades: 0
m_Textures:
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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

15 changes: 15 additions & 0 deletions UnityNakamaFriends/Packages/packages-lock.json
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Expand Up @@ -6,6 +6,14 @@
"source": "builtin",
"dependencies": {}
},
"com.unity.asset-store-tools": {
"version": "file:com.unity.asset-store-tools",
"depth": 0,
"source": "embedded",
"dependencies": {
"com.unity.nuget.newtonsoft-json": "3.2.1"
}
},
"com.unity.burst": {
"version": "1.8.24",
"depth": 2,
Expand Down Expand Up @@ -67,6 +75,13 @@
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.nuget.newtonsoft-json": {
"version": "3.2.1",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.render-pipelines.core": {
"version": "17.2.0",
"depth": 1,
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2 changes: 1 addition & 1 deletion UnityNakamaFriends/ProjectSettings/GraphicsSettings.asset
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Expand Up @@ -37,7 +37,7 @@ GraphicsSettings:
m_PreloadedShaders: []
m_PreloadShadersBatchTimeLimit: -1
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderPipeline: {fileID: 11400000, guid: 681886c5eb7344803b6206f758bf0b1c, type: 2}
m_CustomRenderPipeline: {fileID: 11400000, guid: 0d673061f1f442779f815ac259551d23, type: 2}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
m_DefaultRenderingPath: 1
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Expand Up @@ -21,7 +21,7 @@
using UnityEngine.SceneManagement;
using UnityEngine.UIElements;

namespace UnityNakamaGroups.Editor
namespace NakamaGroups.Editor
{
public class AccountSwitcherEditor : EditorWindow
{
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Expand Up @@ -3,7 +3,7 @@
using System.IO;
using System.Reflection;

namespace UnityNakamaGroups.Editor
namespace NakamaGroups.Editor
{
[CustomEditor(typeof(Readme))]
[InitializeOnLoad]
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@@ -1,7 +1,7 @@
using System;
using UnityEngine;

namespace UnityNakamaGroups.Editor
namespace NakamaGroups.Editor
{
public class Readme : ScriptableObject
{
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Expand Up @@ -2,7 +2,7 @@
using Nakama;
using UnityEngine.UIElements;

namespace UnityNakamaGroups
namespace NakamaGroups
{
public class GroupUserView
{
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Expand Up @@ -2,7 +2,7 @@
using UnityEngine;
using UnityEngine.UIElements;

namespace UnityNakamaGroups
namespace NakamaGroups
{
public class GroupView
{
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Expand Up @@ -5,7 +5,7 @@
using UnityEngine;
using UnityEngine.UIElements;

namespace UnityNakamaGroups
namespace NakamaGroups
{
public enum GroupUserState
{
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Expand Up @@ -16,7 +16,7 @@
using Nakama;
using UnityEngine;

namespace UnityNakamaGroups
namespace NakamaGroups
{
/// <summary>
/// Sets up and manages the Nakama Client.
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Expand Up @@ -21,7 +21,7 @@
using UnityEngine.SceneManagement;
using UnityEngine.UIElements;

namespace UnityNakamaLeaderboards.Editor
namespace NakamaLeaderboards.Editor
{
public class AccountSwitcherEditor : EditorWindow
{
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Expand Up @@ -3,7 +3,7 @@
using System.IO;
using System.Reflection;

namespace UnityNakamaLeaderboards.Editor
namespace NakamaLeaderboards.Editor
{
[CustomEditor(typeof(Readme))]
[InitializeOnLoad]
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@@ -1,7 +1,7 @@
using System;
using UnityEngine;

namespace UnityNakamaLeaderboards.Editor
namespace NakamaLeaderboards.Editor
{
public class Readme : ScriptableObject
{
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@@ -1,7 +1,7 @@
using Nakama;
using UnityEngine.UIElements;

namespace UnityNakamaLeaderboards
namespace NakamaLeaderboards
{
public class LeaderboardRecordView
{
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Expand Up @@ -5,7 +5,7 @@
using UnityEngine;
using UnityEngine.UIElements;

namespace UnityNakamaLeaderboards
namespace NakamaLeaderboards
{
[RequireComponent(typeof(UIDocument))]
public class NakamaLeaderboardsController : MonoBehaviour
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Expand Up @@ -16,7 +16,7 @@
using Nakama;
using UnityEngine;

namespace UnityNakamaLeaderboards
namespace NakamaLeaderboards
{
/// <summary>
/// Sets up and manages the Nakama Client.
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Expand Up @@ -21,7 +21,7 @@
using UnityEngine.SceneManagement;
using UnityEngine.UIElements;

namespace UnityNakamaTournaments.Editor
namespace NakamaTournaments.Editor
{
public class AccountSwitcherEditor : EditorWindow
{
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Expand Up @@ -3,7 +3,7 @@
using System.IO;
using System.Reflection;

namespace UnityNakamaTournaments.Editor
namespace NakamaTournaments.Editor
{
[CustomEditor(typeof(Readme))]
[InitializeOnLoad]
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@@ -1,7 +1,7 @@
using System;
using UnityEngine;

namespace UnityNakamaTournaments.Editor
namespace NakamaTournaments.Editor
{
public class Readme : ScriptableObject
{
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Expand Up @@ -16,7 +16,7 @@
using Nakama;
using UnityEngine;

namespace UnityNakamaTournaments
namespace NakamaTournaments
{
/// <summary>
/// Sets up and manages the Nakama Client.
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Expand Up @@ -5,7 +5,7 @@
using UnityEngine;
using UnityEngine.UIElements;

namespace UnityNakamaTournaments
namespace NakamaTournaments
{
[RequireComponent(typeof(UIDocument))]
public class NakamaTournamentsController : MonoBehaviour
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@@ -1,7 +1,7 @@
using Nakama;
using UnityEngine.UIElements;

namespace UnityNakamaTournaments
namespace NakamaTournaments
{
public class TournamentRecordView
{
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