Releases: hepfnepf/Blutfest
Releases · hepfnepf/Blutfest
v0.4.2
Most important changes
- 2 new perks by @kermon5 and @lukstarleb
-> Increase dmamage while not moving
-> Range extender - Added random enemies and items around the player at start. by @hepfnepf in #347
- Standard rifle effect by @hepfnepf in #349
-> The rifle now gives double exp. until the firs shot misses
-> Equipping the weapon increases the likeliehoods of other weapons spawning @hepfnepf - Completly redesigned settings by @hepfnepf
-> Now features fullscreen, vsync, crosshair customization, rebindable keys and more - Reworked save system by @hepfnepf in #311
-> Saves are now human readable and editable - Translation by @hepfnepf in #359
->Now features French and Spanish - Made the help show up on first start. by @hepfnepf in #341
- Perks now properly block each other by @hepfnepf in #326
- Added weapon information by @hepfnepf in #324
Under the hood
- Upgrade to Godot 3.6 by @hepfnepf
- Benchmarking scene by @hepfnepf in #316
- Translation test by @hepfnepf in #319
- Added test scene for the translation of cards. by @hepfnepf in #325
New Contributors
- @kermon5 made their first contribution in #302
- @lukstarleb made their first contribution in #305
Many Bugfixes!
Full Changelog: v0.4.1...v0.4.2
0.4.1
What's Changed
TLDR: Many new perks, two new guns, a statistics screen after death and bug fixes!
- Adds accuracy system, and new accuracy based perks by @hepfnepf in #226
- Added a statistic screen also fixed some bugs along the way by @hepfnepf in #232
- Added tit for tat perk by @hepfnepf in #234
- Added perk that makes collected items explode. by @hepfnepf in #235
- Added machinezooka and fixed bug. by @hepfnepf in #237
- Added vampire perk by @hepfnepf in #242
- Added pyromaniac perc. by @hepfnepf in #247
- Hp bar by @hepfnepf in #250
- Increase max hp perks by @hepfnepf in #253
- Added extra card perk. by @hepfnepf in #258
- Added perks that speed up reloading by @hepfnepf in #259
- Added regeneration perk. by @hepfnepf in #260
- Added damage increase over time to pistol. by @hepfnepf in #261
- Added perk that makes spikeballs explode on death and fixed bugs by @hepfnepf in #264
- Added medic perk. by @hepfnepf in #265
- Added machine gun. Also fixed sniper perk reappearing. by @hepfnepf in #270
- Added charge gun by @hepfnepf in #281
- Quick fixes by @hepfnepf in #282
- Fixed bullet time effecting perk selection. by @hepfnepf in #284
- Fixed bullets not being affected by restarts. by @hepfnepf in #285
- Fixed the music player panel not being set correctly. by @hepfnepf in #286
- Added two new Ice perks by @hepfnepf in #287
- Thorns by @hepfnepf in #293
- Added invicibility toggle with the button I, to debug builds. by @hepfnepf in #294
Full Changelog: 0.4.0.1...v0.4.1
0.4.0.1
What's Changed
- Main menu was added by @hepfnepf in #206
- Audio re-master by @hepfnepf in #207
- Added animation to cards drawing by @hepfnepf in #208
- Cards show rarity visualy by @hepfnepf in #209
- Improved the level up effect by @hepfnepf in #211
- Themed health and experience bar. by @hepfnepf in #215
- Increased performance. by @hepfnepf in #218
- Added a help panel that can be toggled using h by @hepfnepf in #221
- Added on-screen blood effect by @hepfnepf in #222
- Quick fixes by @hepfnepf in #223
Currently, I cannot test the linux build.
Full Changelog: v0.4...0.4.0.1
0.4.0
What's Changed
- Fixed problems with bullet time not getting reset properly. by @hepfnepf in #128
- Bomb item that causes and explosion by @hepfnepf in #134
- Improved debug menu. by @hepfnepf in #148
- Bazooka by @hepfnepf in #150
- Added effect to standard rifle: Now it increases the spawn rate of weapons by @hepfnepf in #153
- Added in perk system by @hepfnepf in #156
- Fixed explosion sound not using the sfx bus. by @hepfnepf in #159
- Added a hovering animation to the perk cards by @hepfnepf in #161
- Perk manager by @hepfnepf in #166
- Rarity system and translation by @hepfnepf in #167
- Added Main menu and changed theming by @hepfnepf in #169
- Added healing on level up perk. by @hepfnepf in #185
- Added explosion on level up perk. by @hepfnepf in #186
- Point items by @hepfnepf in #191
- Improved weapon balancing. by @hepfnepf in #196
- Added item than increases other item's time to live. by @hepfnepf in #197
- Quick bug fix for errors with the time addition item. by @hepfnepf in #198
- Exploding spike balls perk by @hepfnepf in #199
- Fixed the style of the music label in pause menu. by @hepfnepf in #201
- Ammo infinity now skips ahead current reloading when collected. by @hepfnepf in #202
Currently, I cannot test the linux build.
Full Changelog: v0.3.2...v0.4
0.3.2
What's Changed
- UI overhaul by @hepfnepf in #106
- Ported to Godot 3.5 and fixed bugs. by @hepfnepf in #107
- Added localization file. Added german translation. by @hepfnepf in #108
- Debug layout can now be toggled from within the pause menu @hepfnepf in #115
- Fixed ammo infinity getting disabled when switching weapons. by @hepfnepf in #116
- Improved crosshair scaling and balancing. by @hepfnepf in https://github.com/hepfnepf/Blutfest/pull/117t
- Added fading to background on map. by @hepfnepf in #121
- Allow user to reset options. by @hepfnepf in #122
Full Changelog: v0.3.1...v0.3.2
0.3.1
What's Changed
Important
- There is now background music thankt to @hepfnepf in #57
- and it can be controlled in the pause menui @hepfnepf in #61
- Difficulty increases over time by @hepfnepf in #78
- Enemys now may dop an item on death. by @hepfnepf in #71
- Ice item: freezes enemys by @hepfnepf in #81
- Weighted probabilities for spawning items by @hepfnepf in #80
- Added icicle gun. by @hepfnepf in #94
- Added long range shotgun. by @hepfnepf in #98
- Created trap canon by @hepfnepf in #99
- Added projectile emmiting item and slow down effect by @hepfnepf in #104
- Added a options menu that allow you to resset your highscore and fixed credit screen by @hepfnepf in #86
As well as
- Fixes issue where ammo infinity would not work with the pistol. by @hepfnepf in #72
- GUI improvements by @hepfnepf in #73
- Fixed UI and bullets not despawning by @hepfnepf in #75
- Player can lock theire weapon by @hepfnepf in #89
- Fixed items being to big in the first frame. by @hepfnepf in #103
- Fix: enemys do not play death animation by @hepfnepf in #92
Full Changelog: v0.3...v0.3.1
Release 0.3
What's Changed
- Ammo infinity@hepfnepf in #27
- Cap enemy spawning by @hepfnepf in #28
- Effects now inidicate how long they still last. by @hepfnepf in #29
- Slowdown effect by @hepfnepf in #30
- Highscore gets stored by @hepfnepf in #31
- Pause menu by @hepfnepf in #32
- Added ak rifle and reworked balancing by @hepfnepf in #34
- Added short shotgun by @hepfnepf in #40
- Lerped movement system by @hepfnepf in #47
- The guns sounds are now done using the non directional sound pool. by @hepfnepf in #48
- Overhauled Crosshair system by @hepfnepf in #54
Full Changelog: 0.2...v0.3
Note: I cannot test the linux build. So if something is wrong, you have to tell me.
Release 0.2
Features:
- A new Map
- A new gun
- An improved spawning system
- Enemys now have a patrol state and attention radius
- Sounds
- Effects & Items
- Manual Reloading
Blutfest-v0.1.1
First pre-alpha release.