Add support for Metal on macOS. #1648
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+1,226
−159
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Adds support for rendering using Metal on macOS. Builds on the work done in #1474, except based on the macOS support and upstream plume work in main and with a number of optimizations and bug fixes. Metal is now the default for macOS builds, with Vulkan using MoltenVK still an option if desired.
I've tested this with a full game play-through and ironed out the issues I've found, so opening this up as a PR for review and outside testing. Please make sure any reported issues are not bugs present on other rendering back-ends or high refresh rate bugs. For optimal performance you will need to be on macOS 15 or above.
Downloadable build: https://github.com/squidbus/UnleashedRecomp/actions/runs/18180934198
Requires XenosRecomp PR for MSL support: hedge-dev/XenosRecomp#22