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16 changes: 15 additions & 1 deletion UnleashedRecomp/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,11 @@ if (CMAKE_SYSTEM_NAME MATCHES "Linux")
option(UNLEASHED_RECOMP_FLATPAK "Configure the build for Flatpak compatibility." OFF)
endif()

# Undefine this to generate a font atlas file in working directory.
# You also need to do this if you are testing localization, as only
# characters in the locale get added to the atlas.
option(UNLEASHED_RECOMP_ENABLE_IM_FONT_ATLAS_SNAPSHOT "Use font atlas snapshot instead of generating one." ON)

function(BIN2C)
cmake_parse_arguments(BIN2C_ARGS "" "TARGET_OBJ;SOURCE_FILE;DEST_FILE;ARRAY_NAME;COMPRESSION_TYPE" "" ${ARGN})

Expand Down Expand Up @@ -317,6 +322,10 @@ if (CMAKE_SYSTEM_NAME MATCHES "Linux")
target_compile_definitions(UnleashedRecomp PRIVATE SDL_VULKAN_ENABLED)
endif()

if (UNLEASHED_RECOMP_ENABLE_IM_FONT_ATLAS_SNAPSHOT)
target_compile_definitions(UnleashedRecomp PRIVATE -DENABLE_IM_FONT_ATLAS_SNAPSHOT)
endif()

find_package(directx-dxc REQUIRED)
find_package(CURL REQUIRED)

Expand Down Expand Up @@ -357,7 +366,6 @@ endif()
target_link_libraries(UnleashedRecomp PRIVATE
fmt::fmt
libzstd_static
msdf-atlas-gen::msdf-atlas-gen
nfd::nfd
o1heap
XenonUtils
Expand All @@ -369,6 +377,12 @@ target_link_libraries(UnleashedRecomp PRIVATE
CURL::libcurl
)

if (NOT UNLEASHED_RECOMP_ENABLE_IM_FONT_ATLAS_SNAPSHOT)
target_link_libraries(UnleashedRecomp PRIVATE
msdf-atlas-gen::msdf-atlas-gen
)
endif()

target_include_directories(UnleashedRecomp PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
"${CMAKE_CURRENT_SOURCE_DIR}/api"
Expand Down
4 changes: 4 additions & 0 deletions UnleashedRecomp/gpu/imgui/imgui_font_builder.cpp
Original file line number Diff line number Diff line change
@@ -1,5 +1,7 @@
#include "imgui_font_builder.h"

#ifndef ENABLE_IM_FONT_ATLAS_SNAPSHOT

#include <msdf-atlas-gen/msdf-atlas-gen.h>

// Taken directly from msdf-atlas-gen, modified to support custom rectangles.
Expand Down Expand Up @@ -321,3 +323,5 @@ static bool FontBuilder_Build(ImFontAtlas* atlas)
}

ImFontBuilderIO g_fontBuilderIO = { FontBuilder_Build };

#endif
5 changes: 0 additions & 5 deletions UnleashedRecomp/gpu/imgui/imgui_snapshot.h
Original file line number Diff line number Diff line change
@@ -1,10 +1,5 @@
#pragma once

// Undefine this to generate a font atlas file in working directory.
// You also need to do this if you are testing localization, as only
// characters in the locale get added to the atlas.
#define ENABLE_IM_FONT_ATLAS_SNAPSHOT

struct ImFontAtlasSnapshot
{
std::vector<uint8_t> data;
Expand Down
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