v0.4.0-beta5
Changes from v0.4.0-beta4
- During leveling, skip stats/skill auto assignment can be configured. @13413j1j13j5315n13
- More WP autodiscover bugfixing @13413j1j13j5315n13
- Show Koolo version in the main GUI.
- In companion mode, leader will open TP in Baal runs.
- Refactor part of the companion mode.
- Changed approach for autosettings, now reads config/Settings.json file. (can be disabled from koolo.yaml)
- Creating new game/starting game should be faster and more responsive now.
- Character auto selection based on the name, should be configured under config/configdirectory/config.yaml, option
characterName
. - Discord is not required anymore for companion mode, will handle communication internally based on events.
- Not show koolo-map.exe and handle64.exe black windows when fetching map data and killing game handle.
- Companion now can attack if close enough to the leader.
- Koolo will properly shutdown bots when main window is closed, leaving game in a correct status.
Breaking changes π
- Previous configuration system has been changed, new one splits the first part of the configuration in
config/koolo.yaml
, and the character specific configuration inside theconfig/character/config.yaml
file. This allows to have multiple configurations for different chars.
Be sure to take a look at your character config.yaml file before first run. - Game resolution must be 1280x720 always, regardless display scale.
What's Changed π
-
Now Administrator permissions are required in order to kill the game handle to allow opening multiple game instances.
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Game can be executed on the background (never minimized), clicks/keys are now injected into the game, VM is not needed anymore and computer can be used as usual.
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Allowed to bot multiple game instances at the same time in the same computer.
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New GUI
- It has a tiny setup wizard to ensure basic configuration is correct.
- Allows to easily create new characters, but no GUI configuration is available yet.
- GUI shows a super basic game stats, and basic controls (start/pause/stop)
- Added new "auto settings", replacing game settings with the one in config/Settings.json, modify it if you want to change it.
-
Now it will start the game directly from the d2r.exe instead of reusing open instance, this has some limitations (it will not attempt to select the right character, or even read if the game was actually able to open to the character screen for now).
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Quest data is now read from game memory (leveling only).
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Skill assignment is done via memreading (leveling only).
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Screenshots are now taken in JPEG with 80% quality for better compression, even if the game window is not visible (background).
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Simplified a bit the documentation.
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Removed OpenCV and MingGW dependencies, reduced the binary size.
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Add the option to customize game password.
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Some improvements on the lightning sorc rotation, based on feedback from https://github.com/hectorgimenez/koolo/discussions/87
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New app icon.
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During leveling, skip stats/skill auto assignment can be configured. @13413j1j13j5315n13
Bugfixes π
- During leveling, ignore max game length option.
- Act 2 Leveling: Increase the area the bot will be clearing before introducing the Horadric Staff into the Orifice.
- Act 3 Leveling: Talk to Hratli when entering Act 3, to make him move to the normal position.
- Act 5 Leveling: Introduce delay after thawing Anya, allowing Anya to town animation to complete before talking to Malah for the Scroll reward.
- Act 5 Leveling: Add a delay after interacting with The Worldstone Keep Level 1 door after killing the Ancients.
- Act 5 Leveling: Skip Barricade Tower enemy.
- Fixed a bug preventing Waypoint autodiscover to work correctly, causing character stuck on wp menu
Known issues π’
- When inventory/wp is open, real mouse is being impact by it, is just one single movement, but it might be annoying.
- FCR delay is not properly calculated.
- If koolo is not shutting down properly game memory can get in a wrong state and game will need to be restarted.
Companion mode is totally broken.When new game is launched is not being checked, always assuming eventually it will arrive to the character screen.- GUI is very limited, html templates are inside https://github.com/hectorgimenez/koolo/tree/main/internal/server/templates just in case someone with better UI/UX skills wants to improve it π₯
- If you press "Pause" before entering a game it will bug everything, don't do it.