Walkable logic ( door handling and monsters) #713
Draft
+371
−129
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This is no longer needed and increase cpu usage
step ItemPickup handle stabilization so it is safe to remove.
Update:
its not final but it seems to work so i pushed a checkpoint.
In order to be compatible with act2 palace/harm, pr #683 need to be merged.
I added logic for movetoarea canyonofthemagi .
Its able to make it from a2 town with no waypoint to duriel lairs or from act1 town to andariel just fine.
a3 works until durance of hate. is pather issue (using teleport path somehow) not related to this pr.
a4-a5 untested
edit:
Lastest change fixed pathing/monster clearing connected by open areas but reintroduced issue with some doors since we aint segment moving anymore. Anyone have an idea?