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Cool Husky Games

Uploading your game files to the website

  1. Run pygbag to compile your pygame-ce file and assets for the website. When done, the output folder should look like this.

  2. Find the compiled files at /[game-name]/build/web. In the pong example, this would be index.html, favicon.png, pong.apk, and pong.html.

  3. Create a branch in this repository with a name that signifies the changes you're trying to make, e.g. add-snake-game. Then, create folder in this branch under /public/uploads/[game-name]/. Go ahead and copy the files from step 2 into this folder.

  4. When you're ready, go ahead and commit the changes. When all your changes are done, go ahead and open a pull request to the main branch from your bramch on GitHub. Ping me or one of the admins to look at the commits!

Our preview link is at https://cool-husky-games-vite.pages.dev. Every commit to main will be deployed and pushed to there after 2-3 minutes, so once your pull request gets merged, feel free to go ahead and check it out to see your updates!

Technical Details

This template provides a minimal setup to get React working in Vite with HMR and some ESLint rules.

Currently, two official plugins are available:

Expanding the ESLint configuration

If you are developing a production application, we recommend updating the configuration to enable type aware lint rules:

  • Configure the top-level parserOptions property like this:
export default {
  // other rules...
  parserOptions: {
    ecmaVersion: "latest",
    sourceType: "module",
    project: ["./tsconfig.json", "./tsconfig.node.json"],
    tsconfigRootDir: __dirname,
  },
};
  • Replace plugin:@typescript-eslint/recommended to plugin:@typescript-eslint/recommended-type-checked or plugin:@typescript-eslint/strict-type-checked
  • Optionally add plugin:@typescript-eslint/stylistic-type-checked
  • Install eslint-plugin-react and add plugin:react/recommended & plugin:react/jsx-runtime to the extends list

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