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Gabi Volpe
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Aug 23, 2016
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import System.Random | ||
import Control.Monad.State | ||
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type Stack = [Int] | ||
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popS :: Stack -> (Int,Stack) | ||
popS (x:xs) = (x,xs) | ||
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pushS :: Int -> Stack -> ((),Stack) | ||
pushS a xs = ((),a:xs) | ||
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stackManipS :: Stack -> (Int, Stack) | ||
stackManipS stack = let | ||
((),newStack1) = pushS 3 stack | ||
(a ,newStack2) = popS newStack1 | ||
in popS newStack2 | ||
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a1 = stackManipS [5,8,2,1] | ||
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-- definition of the State Monad | ||
-- newtype State s a = State { runState :: s -> (a,s) } | ||
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-- pop and push redefined using the state monad | ||
pop :: State Stack Int | ||
pop = state $ \(x:xs) -> (x,xs) | ||
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push :: Int -> State Stack () | ||
push a = state $ \xs -> ((),a:xs) | ||
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stackManip :: State Stack Int | ||
stackManip = do | ||
push 3 | ||
pop | ||
pop | ||
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b1 = runState stackManip [5,8,2,1] | ||
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-- another example | ||
stackStuff :: State Stack () | ||
stackStuff = do | ||
a <- pop | ||
if a == 5 | ||
then push 5 | ||
else do | ||
push 3 | ||
push 8 | ||
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c1 = runState stackStuff [9,0,2,1,0] | ||
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-- stick the two functions together | ||
moreStack :: State Stack () | ||
moreStack = do | ||
a <- stackManip | ||
if a == 100 | ||
then stackStuff | ||
else return () | ||
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d1 = runState moreStack [1,6,2,4] | ||
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-- definitions of get and put in the state monad | ||
-- get = State $ \s -> (s,s) | ||
-- put newState = State $ \s -> ((),newState) | ||
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stackyStack :: State Stack () | ||
stackyStack = do | ||
stackNow <- get | ||
if stackNow == [1,2,3] | ||
then put [8,3,1] | ||
else put [9,2,1] | ||
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e1 = runState stackyStack [8,2,5,3] | ||
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-- randomness with the state monad | ||
randomSt :: (RandomGen g, Random a) => State g a | ||
randomSt = state random | ||
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threeCoins :: State StdGen (Bool,Bool,Bool) | ||
threeCoins = do | ||
a <- randomSt | ||
b <- randomSt | ||
c <- randomSt | ||
return (a,b,c) | ||
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f1 = runState threeCoins (mkStdGen 33) |