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# from http://stackoverflow.com/questions/2124753/how-i-can-use-powershell-with-the-visual-studio-command-prompt | ||
function Invoke-BatchFile | ||
{ | ||
param([string]$Path) | ||
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$tempFile = [IO.Path]::GetTempFileName() | ||
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## Store the output of cmd.exe. We also ask cmd.exe to output | ||
## the environment table after the batch file completesecho | ||
cmd.exe /c " `"$Path`" && set > `"$tempFile`" " | ||
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## Go through the environment variables in the temp file. | ||
## For each of them, set the variable in our local environment. | ||
Get-Content $tempFile | Foreach-Object { | ||
if ($_ -match "^(.*?)=(.*)$") | ||
{ | ||
Set-Content "env:\$($matches[1])" $matches[2] | ||
} | ||
} | ||
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Remove-Item $tempFile | ||
} | ||
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function Invoke-VSInit { | ||
$VCDir = (& "$PSScriptRoot\..\ci\vswhere.exe" -latest -prerelease -property installationPath -products * -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64) | ||
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if (!(Test-Path Env:\DevEnvDir)) { | ||
Invoke-BatchFile "$VCDir\VC\Auxiliary\Build\vcvars64.bat" | ||
} | ||
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if (!(Test-Path Env:\DevEnvDir)) { | ||
throw "No VC path!" | ||
} | ||
} |
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<# | ||
.Synopsis | ||
Runs MSBuild on the core native project. | ||
#> | ||
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[CmdletBinding(PositionalBinding=$false)] | ||
param ( | ||
[string] $Configuration = 'Debug', | ||
[string] $Game = 'five' | ||
) | ||
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Import-Module $PSScriptRoot\.helpers.psm1 | ||
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Invoke-VSInit | ||
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$BuildPath = "$PSScriptRoot\..\..\build\$Game" | ||
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if ($Game -eq "server") { | ||
$BuildPath += "\windows" | ||
} | ||
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if (!(Test-Path $BuildPath\CitizenMP.sln)) { | ||
.\gen.ps1 -Game $Game | ||
} | ||
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Remove-Item env:\platform | ||
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Invoke-Expression "& $PSScriptRoot\..\ci\nuget.exe restore $BuildPath\CitizenMP.sln" | ||
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$env:UseMultiToolTask = "true" | ||
$env:EnforceProcessCountAcrossBuilds = "true" | ||
msbuild /p:configuration=$Configuration /m @args $BuildPath\CitizenMP.sln |
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<# | ||
.Synopsis | ||
Runs the FxDK dev server for Five. | ||
#> | ||
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$ErrorActionPreference = 'Stop' | ||
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Push-Location $PSScriptRoot\..\..\..\ext\sdk | ||
cmd.exe /c yarn install | ||
cmd.exe /c yarn start | ||
Pop-Location |
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<# | ||
.Synopsis | ||
Generates Visual Studio project files for the specified Cfx project. | ||
.Description | ||
This command can be used to (re)generate Visual Studio project files for a game specified on the command line. | ||
By specifying the -Game argument, a different game can be selected. | ||
.Parameter Game | ||
Specifies the game to build project files for. This should be any of 'five', 'ny', 'server' or 'rdr3'. | ||
.Example | ||
fxd gen | ||
.Example | ||
fxd gen -game server | ||
#> | ||
[CmdletBinding(PositionalBinding=$false)] | ||
param( | ||
[string]$Game = 'five' | ||
) | ||
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Push-Location "$PSScriptRoot\..\..\" | ||
& "$PSScriptRoot\..\ci\premake5.exe" vs2019 "--game=$Game" | ||
Pop-Location |
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<# | ||
.Synopsis | ||
Downloads the 64-bit CEF dependency to vendor/cef/. | ||
#> | ||
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$WorkDir = "$PSScriptRoot\..\..\..\" | ||
$SaveDir = "$WorkDir\code\build\" | ||
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$CefName = (Get-Content $PSScriptRoot\..\ci\build.ps1 | Select-String "CefName =") -replace ".*`"(.*?)`"", "`$1" | ||
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if (!(Test-Path "$SaveDir\$CefName.zip")) { | ||
curl.exe -Lo "$SaveDir\$CefName.zip" "https://runtime.fivem.net/build/cef/$CefName.zip" | ||
} | ||
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& $env:WINDIR\system32\tar.exe -C $WorkDir\vendor\cef -xf "$SaveDir\$CefName.zip" | ||
Copy-Item -Force $WorkDir\vendor\cef\$CefName\* $WorkDir\vendor\cef\ | ||
Remove-Item -Recurse $WorkDir\vendor\cef\$CefName\ |
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<# | ||
.Synopsis | ||
The help command. | ||
#> | ||
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function Get-Sections($text) | ||
{ | ||
$sectionHash = @{} # collection sections keyed by section name | ||
$sectionOrder = @() # remember insertion order | ||
$rowNum = 0 | ||
$lowBound = 0 | ||
$sectionName = "" | ||
# Handle corner case of no help defined for a given function, | ||
# where help returned just 1 row containing the syntax without an indent. | ||
if ($helpText.Count -eq 1) { $sectionName = $SYNTAX_SECTION; $rowNum = 1 } | ||
else { | ||
$text | ForEach-Object { | ||
# The normal help text has section headers (NAME, SYNOPSIS, SYNTAX, DESCRIPTION, etc.) | ||
# at the start of a line and everything else indented. | ||
# Thus, this signals a new section: | ||
if ($_ -match "^[A-Z]") { | ||
Add-HelpSection $sectionName $text $lowBound ([ref]$sectionHash) ([ref]$sectionOrder)# output prior section | ||
$sectionName = $_ | ||
$lowBound = $rowNum + 1 | ||
} | ||
# Add separate section title for examples (which standard help lacks). | ||
elseif ($_ -match "----\s+EXAMPLE 1\s+----") { | ||
Add-HelpSection $sectionName $text $lowBound ([ref]$sectionHash) ([ref]$sectionOrder)# output prior section | ||
$sectionName = $EXAMPLES_SECTION | ||
$lowBound = $rowNum | ||
} | ||
$rowNum++ | ||
} | ||
} | ||
Add-HelpSection $sectionName $text $lowBound ([ref]$sectionHash) ([ref]$sectionOrder)# output final section | ||
$sectionHash, $sectionOrder | ||
} | ||
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function Add-HelpSection($sectionName, $text, $lowBound, [ref]$hash, [ref]$order) | ||
{ | ||
if ($sectionName) { # output previously collected section | ||
$hash.value[$sectionName] = $text[$lowBound..($rowNum-1)] | ||
$order.value += $sectionName | ||
} | ||
} | ||
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"# fxd: the cfx.re developer utility" | ||
"# https://cfx.re/" | ||
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"" | ||
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"usage: fxd <subcommand> [args]" | ||
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foreach ($CommandScript in Get-ChildItem $PSScriptRoot) { | ||
if ($CommandScript.BaseName[0] -eq '.') { | ||
continue; | ||
} | ||
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$helps = Get-Sections (Get-Help $CommandScript | Out-String -Stream -Width 16384) | ||
"- fxd $($CommandScript.BaseName): $($helps.Synopsis?.Trim() ?? 'No help.')" | ||
} |
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<# | ||
.Synopsis | ||
Downloads and regenerates natives for all Cfx projects. | ||
#> | ||
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& "$PSScriptRoot\..\..\..\prebuild_natives.cmd" |
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<# | ||
.Synopsis | ||
Starts Five, listening to the FxDK dev server. | ||
#> | ||
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Push-Location $PSScriptRoot\..\..\bin\five\debug | ||
$SdkDir = (Resolve-Path $PSScriptRoot\..\..\..\ext\sdk\resources\sdk-root\).Path.TrimEnd("\").Replace("\", "/") | ||
$LowercaseComputerName = $env:COMPUTERNAME.ToLowerInvariant() | ||
.\FiveM.exe -fxdk +set sdk_url "http://${LowercaseComputerName}:3000/" +set sdk_root_path "$SdkDir" |
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<# | ||
.Synopsis | ||
Opens Visual Studio for the native project. | ||
#> | ||
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[CmdletBinding(PositionalBinding=$false)] | ||
param ( | ||
[string] $Game = 'five' | ||
) | ||
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Import-Module $PSScriptRoot\.helpers.psm1 | ||
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Invoke-VSInit | ||
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$BuildPath = "$PSScriptRoot\..\..\build\$Game" | ||
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if ($Game -eq "server") { | ||
$BuildPath += "\windows" | ||
} | ||
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if (!(Test-Path $BuildPath\CitizenMP.sln)) { | ||
.\gen.ps1 -Game $Game | ||
} | ||
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Invoke-Expression "& $PSScriptRoot\..\ci\nuget.exe restore $BuildPath\CitizenMP.sln" | ||
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$CurBranch = (git branch --show-current) -replace '[-/\\]', '_' | ||
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Copy-Item -Force $BuildPath\CitizenMP.sln $BuildPath\CitizenMP_${Game}_${CurBranch}.sln | ||
devenv.exe "$BuildPath\CitizenMP_${Game}_${CurBranch}.sln" |
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@echo off | ||
where /q pwsh | ||
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if errorlevel 1 ( | ||
echo You need to have PowerShell 7 installed to run the fxd utility. | ||
exit /B 0 | ||
) | ||
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pwsh .\fxd.ps1 %* |
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param( | ||
$Command | ||
) | ||
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$ErrorActionPreference = 'Stop' | ||
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if (!$Command) { | ||
$Command = 'help' | ||
} | ||
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$CommandScript = "$PSScriptRoot\code\tools\fxd\$Command.ps1" | ||
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if (!(Test-Path $CommandScript)) { | ||
"fxd: invalid command '$Command' - run 'fxd help' for help" | ||
return | ||
} | ||
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if ($args.Contains('-?') -or $args.Contains('-help') -or $args.Contains('--help') -or $args.Contains('/?')) { | ||
$helpArgs = ,($args | Select-Object -Skip 1) | ||
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if ($null -eq $helpArgs[0]) { | ||
$helpArgs = @() | ||
} | ||
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& "Get-Help" $CommandScript @helpArgs | | ||
Out-String | | ||
ForEach-Object { | ||
$_ ` | ||
-replace "[^\s]*\\(.*?)\.ps1", "fxd `$1" ` | ||
-replace "Get-Help fxd ([^ ]+)", "fxd `$1 -?" | ||
} | ||
return | ||
} | ||
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$moreArgs = $args | ||
Invoke-Expression "$CommandScript @moreArgs" |