[.NET] Allow for read-only properties and fields to be exported #112833
+14
−42
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Closes godotengine/godot-proposals#8502
This PR allows read only properties and fields to be exported.
Example:
It works by adding
PropertyUsage.ReadOnlyand removingPropertyUsage.Storageto properties and fields that are marked as read only;PropertyUsage.Storageis removed because read-only properties and fields can only be declared in code, which makes storing them useless. The GD103 diagnostic has also been removed as it's no longer needed, documentation should also be updated to reflect this.AFAIK exporting a read-only variable to godot should not cause any problems, and my testing has also proven this so far. This is the test project I've been using.