@@ -21,9 +21,9 @@ included. If a resource has sub-resources that are built-in, the resource is
2121saved in a single file together with all the bundled sub-resources. For
2222example, a font resource is often bundled together with the font textures.
2323
24- The Godot file system avoids using metadata files. Existing asset managers and VCSs
25- are better than anything we can implement, so Godot tries its best to play along
26- with SVN , Git, Mercurial, Perforce , etc.
24+ The Godot file system avoids using metadata files. Existing asset managers and VCSs
25+ are better than anything we can implement, so Godot tries its best to play along
26+ with Subversion , Git, Mercurial, etc.
2727
2828Example of file system contents:
2929
@@ -38,12 +38,12 @@ Example of file system contents:
3838 project.godot
3939-------------
4040
41- The ``project.godot `` file is the project description file, and it is always found
41+ The ``project.godot `` file is the project description file, and it is always found
4242at the root of the project. In fact, its location defines where the root is. This
4343is the first file that Godot looks for when opening a project.
4444
4545This file contains the project configuration in plain text, using the win.ini
46- format. Even an empty ``project.godot `` can function as a basic definition of
46+ format. Even an empty ``project.godot `` can function as a basic definition of
4747a blank project.
4848
4949Path delimiter
@@ -73,10 +73,10 @@ read-only and writing will no longer be permitted.
7373User path
7474---------
7575
76- Writing to disk is still needed for tasks such as saving game state or
76+ Writing to disk is still needed for tasks such as saving game state or
7777downloading content packs. To this end, the engine ensures that there is a
78- special path ``user:// `` that is always writable. This path resolves
79- differently depending on the OS the project is running on. Local path
78+ special path ``user:// `` that is always writable. This path resolves
79+ differently depending on the OS the project is running on. Local path
8080resolution is further explained in :ref: `doc_data_paths `.
8181
8282Host file system
@@ -95,8 +95,8 @@ moving assets around (renaming them or moving them from one path to another insi
9595the project) will break existing references to these assets. These references will
9696have to be re-defined to point at the new asset location.
9797
98- To avoid this, do all your move, delete and rename operations from within Godot, on
99- the FileSystem dock. Never move assets from outside Godot, or dependencies will have
98+ To avoid this, do all your move, delete and rename operations from within Godot, on
99+ the FileSystem dock. Never move assets from outside Godot, or dependencies will have
100100to be fixed manually (Godot detects this and helps you fix them anyway, but why
101101go the hard route?).
102102
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